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HHeretic: Hacked Heretic
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HHeretic v0.2.4 -------------------------------------------------------------------------------- About This is a new release of Dan Olson's excellent Hacked Heretic by the authors of Hammer of Thyrion (Hexen II). We're applying fixes, adding a few features, and ensuring it runs on most *nix operating systems. -------------------------------------------------------------------------------- Prereqs You need a Heretic wad file. Both the retail and the shareware version work just fine. It is recommended, but not required, that you patch your wad file to the latest version, 1.2 for the shareware, 1.2 or 1.3 for the retail. See, at the end, for the md5sums and file sizes of different heretic wad files. -------------------------------------------------------------------------------- Compiling You'll need SDL and SDL-devel packages installed. To compile the OpenGL version (hheretic-gl): ./configure make To compile the software version (hheretic-sdl): ./configure --disable-gl make The configure script accepts a new --with-audio=<driver> option. Valid values are oss, sdl, and sdlmixer. sdl is the default option. sdlmixer adds the ability of midi music playback, therefore, to compile with midi playback: ./configure --with-audio=sdlmixer make To compile the software version (hheretic-svga, for the old-fashioned :)) ./configure --enable-svga make It's essential that you run make clean between different types of builds or different types of targets. -------------------------------------------------------------------------------- Playing the Game Put the file heretic.wad (registered) or heretic1.wad (shareware) in the same directory where the hheretic binary is and simply run the binary, for example: ./hheretic-gl With the -h or --help option, you can see the basic command line switches. The -file option can also be used to play any extra heretic wads that you may have. The option takes as many wad filename arguments as you give to it, at least one name, of course. Remember, though, that the -file option makes the engine to load extra wads: you always need heretic.wad as the base wad. Currently, varying screen widths/resolutions are only supported in OpenGL mode. Use, for example, ./hheretic-gl -width 1024 -height 768 A partial list of supported options is available using the "--help" option. -------------------------------------------------------------------------------- Custom Music playback Playback of external ogg, mp3 and midi files is available when hheretic is configured with the "--with-audio=sdlmixer" option. This is done by placing custom music files in $HOME/.hheretic/music . A high quality OGG version of the original Heretic soundtrack is available for download from Sycraft.org : http://sycraft.org/content/audio/heretic.shtml To install, download the normal or high quality archive and unzip it. Create the music directory: mkdir -p $HOME/.hheretic/music (for most end users) or: mkdir -p <install_dir>/music (if you prefer that way..) or: mkdir -p <shared_datapath>/music (mostly for packagers) Place the ogg files in that new "music" directory you just created. Now, when the game is run, the new sound files should automatically be used. -------------------------------------------------------------------------------- Hints You can switch between windowed and fullscreen modes by the ALT-Enter key combination. Double-clicking with Mouse2 or Mouse3 acts as the 'activate' (or 'use') key. There is still no way to assign mouse buttons to actions in the control-setup menu; it needs some work. Currently, the mouse buttons can only be assigned to a few actions: mouseb_fire (fire) mouseb_strafe (strafe) mouseb_forward (move forward) which is done by editing $HOME/.hheretic/heretic.cfg and changing these values. Button values are: left mouse button = 0 middle mouse button = 1 right mouse button = 2 unused =-1 So, to make the right button fire, change the mouseb_fire line in heretic.cfg, like so: mouseb_fire 2 -------------------------------------------------------------------------------- Known Bugs: - Clipping issues on some maps with OpenGL. Some tall rooms can be seen through skies, ie. skies not clipped properly. -------------------------------------------------------------------------------- Notes / Issues: - Saved game files are not interoperable between 32 and 64 bit and/or big endian and little endian machines: saves are byte order and word size dependant. -------------------------------------------------------------------------------- WAD file info: Shareware 1.0: 023b52175d2f260c3bdc5528df5d0a8c heretic1.wad (5,120,300 bytes) Shareware 1.2: ae779722390ec32fa37b0d361f7d82f8 heretic1.wad (5,120,920 bytes) Registered 1.0 (3 episodes): 3117e399cdb4298eaa3941625f4b2923 heretic.wad (11,096,488 bytes) Registered 1.2 (3 episodes): 1e4cb4ef075ad344dd63971637307e04 heretic.wad (11,095,516 bytes) Retail 1.3 (Shadow of the Serpent Riders, extended, 5 episodes): 66d686b1ed6d35ff103f15dbd30e0341 heretic.wad (14,189,976 bytes) -------------------------------------------------------------------------------- Short Changelog Major changes in HHeretic-0.2 since Dan Olson's original HHeretic-0.1: * Support for 64 bit machines. * Support for big endian machines. * FreeBSD support. * Fixed structure packing enabling support for ARM, etc. * Support for newest gcc versions. * Updated build system with new configuration options. * SDL and SDL_mixer sound drivers in addition to OSS. * External ogg/mp3 music playback with the sdlmixer driver. * User directories fully implemented ( $HOME/.hheretic ) * Screenshots, both opengl and software mode. Bound to F12. * Transparent automap feature. * Key configuration menu. * Finale screens of the episodes 2 and 3 implemented in opengl. * An additional svgalib video driver option. * ANSI endtext working properly on wide consoles. * Lots of bug fixes. -------------------------------------------------------------------------------- Contact https://sourceforge.net/projects/hhexen/ sezero_at_users.sourceforge.net stevenaaus_at_gmail_com
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