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Alvaro Jover-Alvarez's Blog
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0xFA11 authored Sep 29, 2024
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## Articles

- [1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond](https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond) - Mark Terrano, Paul Bettner.
- [Alvaro Jover-Alvarez's Blog](https://vorixo.github.io/devtricks/) - Various articles on Unreal Engine 5 multiplayer by Alvaro Jover-Alvarez.
- [Choosing TCP or UDP: a guide for game developers](https://web.archive.org/web/20210415231950/https://heroiclabs.com/docs/expert-tcp-udp/) - Basic TCP vs UDP comparison by Heroic Labs.
- [Close Look: Halo Infinite's Online Experience](https://www.halowaypoint.com/news/closer-look-halo-infinite-online-experience) - Discussing netcode issues and mitigations by Richard Watson.
- [Don't use Lockstep in RTS games](https://blog.istrolid.com/blog/dont-use-lockstep-in-rts-games.html) - Comparing Lockstep vs Client-Server Networking Models for RTS.
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