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The screenshot magnification was never used anywhere except this, and it was based on screen rather window size, which resulted in weird coefficient of magnification. Generally the screen objects are already scaled according to screen font size (and high-DPI scaling factor), so stars are one of the last things to scale this way too. Now to make properly scaled screenshots, change screen font size according to the ratio of the screenshot size to the window size, and you should get a screenshot that looks almost the same as the window, but in a larger resolution (to scale GUI windows too, change GUI font similarly).
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