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Pixle is a puzzle game inspired by Wordle and Picross. Daily pixle puzzles keep you challenged and thrilled to train your memory.

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Official Repository of the web-based game Pixle

This project was first generated with Angular CLI version 13.2.5. Since then much has changed which now has been noticed and brought into this project. Pixle has been updated and newly generated with Angular CLI version 18.2.9. All packages have been reviewed and either upgraded or, because of their lack of support, removed entirely from the project.

Introduction

This is the official repository of the web-based game Pixle. The game is developed and published by Nani Games. Lead Developer and Designer is Nolan Bjarne Schiemann, Co-Founder of Nani Games.

Wordle, Picross and typical nonograms inspired the creation and development of the web-game Pixle. The player solves puzzles on a daily-basis and each day challenges himself to solve a new and randomly generated puzzle. Their difficulty does vary from day to day, and can be quite nerve-braking at times. To solve a puzzle, the player has to place the emojis on their correct tiles or positions, shown to him at the beginning of the game and after each failed try.

The creation of puzzles in Pixle

Puzzles in the game Pixle are generated ahead of time and stored inside a small database or array. This array only contains the necessary ids of the used emojis and a date on which the specific puzzle goes public.
Puzzles or pixles, as we like to call them, aren't fully, randomly generated. They always use one of the many, already given patterns. This way it is ensured that the player won't feel discouraged or uncomfortable while solving a pixle. It creates a certain familiarity, which helps to bond the player to the game. The player now knows certain patterns and recognizes them upon seeing a newly revealed pixle, which encourages him to keep playing and train his memory.

Puzzles are now created dynamically each new day. A database for all available emoji icons and possible patterns still exists and is used in the creation process. To guarantee consistency across all players, the current date and time are used as a seed, determining the puzzle's generation process.

First steps

Gulp has been removed and is no longer needed. This project is ready to go! Well, you do have to run the command npm i at some point though... .

Development server

Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build [project-name] to build the project. The build artifacts will be stored in the dist/ directory.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI Overview and Command Reference page.