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ui/include/* linguist-vendored |
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.vs | ||
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*.obj | ||
*.pdb | ||
*.ilk | ||
*.res | ||
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*.o | ||
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*.sav | ||
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rom/ | ||
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cddNES | ||
cddNES.exe | ||
settings.json |
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UNAME = $(shell uname -s) | ||
MACHINE = $(shell uname -m) | ||
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NAME = \ | ||
cddNES | ||
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OBJS = \ | ||
src/cart.o \ | ||
src/apu.o \ | ||
src/nes.o \ | ||
src/cpu.o \ | ||
src/ppu.o \ | ||
ui/main.o \ | ||
ui/api.o \ | ||
ui/fs.o \ | ||
ui/args.o \ | ||
ui/settings.o \ | ||
ui/audio.o \ | ||
ui/render/render.o \ | ||
ui/render/gl.o \ | ||
ui/render/ui.o | ||
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CFLAGS = \ | ||
-Iui/include \ | ||
-Wall \ | ||
-Wextra \ | ||
-Wno-unused-value \ | ||
-Wno-missing-field-initializers \ | ||
-Wno-switch \ | ||
-Wno-unused-result | ||
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CXXFLAGS = \ | ||
$(CFLAGS) \ | ||
-std=c++11 | ||
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STATIC_LIBS = \ | ||
ui/lib/$(PLATFORM)/libimgui.a \ | ||
ui/lib/$(PLATFORM)/libuncurl.a \ | ||
ui/lib/$(PLATFORM)/libssl.a \ | ||
ui/lib/$(PLATFORM)/libcrypto.a \ | ||
ui/lib/$(PLATFORM)/libcJSON.a | ||
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ifeq ($(UNAME), Linux) | ||
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ifeq ($(MACHINE), armv7l) | ||
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PLATFORM = linux-arm | ||
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else | ||
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PLATFORM = linux | ||
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endif | ||
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DYNAMIC_LIBS = \ | ||
-ldl \ | ||
-lstdc++ \ | ||
-lm \ | ||
-lpthread \ | ||
-lGL \ | ||
-lSDL2 | ||
endif | ||
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ifeq ($(UNAME), Darwin) | ||
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export SDKROOT=$(shell xcrun --sdk macosx --show-sdk-path) | ||
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PLATFORM = macos | ||
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%.o: %.mm | ||
$(CC) $(CFLAGS) -c -o $@ $< | ||
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OBJS := $(OBJS) \ | ||
ui/render/metal.o \ | ||
ui/render/ui-metal-shim.o | ||
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CFLAGS := $(CFLAGS) \ | ||
-DGL_SILENCE_DEPRECATION | ||
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DYNAMIC_LIBS = \ | ||
-liconv \ | ||
-lc++ \ | ||
-framework OpenGL \ | ||
-framework CoreAudio \ | ||
-framework AudioToolbox \ | ||
-framework IOKit \ | ||
-framework ForceFeedback \ | ||
-framework Carbon \ | ||
-framework AppKit \ | ||
-framework Metal \ | ||
-framework QuartzCore | ||
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STATIC_LIBS := $(STATIC_LIBS) \ | ||
ui/lib/$(PLATFORM)/libSDL2.a | ||
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endif | ||
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LD_FLAGS = \ | ||
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ifdef DEBUG | ||
CFLAGS := $(CFLAGS) -O0 -g | ||
LD_FLAGS := $(LD_FLAGS) -O0 -g | ||
else | ||
CFLAGS := $(CFLAGS) -fvisibility=hidden -O3 -flto | ||
LD_FLAGS := $(LD_FLAGS) -fvisibility=hidden -O3 -flto | ||
endif | ||
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LD_COMMAND = \ | ||
$(CC) \ | ||
$(OBJS) \ | ||
$(STATIC_LIBS) \ | ||
$(DYNAMIC_LIBS) \ | ||
-o $(NAME) \ | ||
$(LD_FLAGS) | ||
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all: clean clear $(OBJS) | ||
$(LD_COMMAND) | ||
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clean: | ||
rm -rf $(OBJS) | ||
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clear: | ||
clear |
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MIT License | ||
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Copyright (c) 2019 Christopher Dickson | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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## Overview | ||
cddNES is a cycle accurate NES emulator written in [pure C with no dependencies](/src) (although the [ui](/ui) has a few). The code base is lean with a focus on accuracy and readability--but don't let its minimal nature fool you, it [passes almost every known test](/test) and successfully emulates tricky games such as [Battletoads](https://en.wikipedia.org/wiki/Battletoads_(video_game)) with a only a handful of minor issues listed below. | ||
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cddNES also serves as the canonical example of a Parsec SDK `HOST_GAME` implementation, with many different renderers supported or on the way. See the [Parsec SDK](https://github.com/parsec-cloud/parsec-sdk) repo for more information. | ||
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#### Test Issues | ||
- ppu_nmi_sync: Leftmost pixel is a few short of the Famicom result | ||
- ppu_dpcmletterbox: Slight wiggle periodically, Famicom does not | ||
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#### Game Issues | ||
- Micro Machines: very close, but needs revised sprite hit timing after resolving nmi_sync | ||
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## Building | ||
UI dependencies are included in this repo as static libraries for convenience. Simply type `make` or `nmake` (on Windows) to build the emulator. | ||
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## Parsec Integration | ||
cddNES ships with [Alfonzo Melee](https://www.spoonybard.ca/2018/01/the-alfonzo-game-and-alfonzo-melee.html) as the default ROM for a two player example. As long as the Parsec SDK binary is alongside the cddNES binary, the `Parsec` menu item will appear and allow you to authenticate then share your game. | ||
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Most of the Parsec SDK specific integration can be found in [main.c](/ui/main.c) and the [render](/ui/render/) directory. All Parsec API calls are wrapped in [api.c](/ui/api.c). See the [Parsec SDK](https://github.com/parsec-cloud/parsec-sdk) repo for more information. | ||
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## Command Line Arguments | ||
``` | ||
-console Spawns a console window on Windows | ||
-headless Runs cddNES in headless mode. Parsec session must also be supplied. | ||
-session=SESSION_ID Start cddNES with an authenticated Parsec session | ||
``` | ||
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## Feature Requests | ||
- Remap keyboard/gamepad | ||
- NES rom database via CRC32 | ||
- Save states | ||
- NSF player | ||
- PAL support | ||
- No sprite overflow | ||
- Zapper support | ||
- FDS support | ||
- Vs. support | ||
- Cheats/Game Genie | ||
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## Mapper Support | ||
``` | ||
*000 *001 *002 *003 *004 ^005 006 *007 008 *009 *010 *011 012 *013 014 015 | ||
†016 017 018 ^019 020 *021 *022 *023 ^024 *025 ^026 027 028 029 *030 *031 | ||
032 033 *034 035 036 037 *038 039 040 041 042 043 044 045 046 047 | ||
048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 | ||
064 065 *066 067 068 ^069 *070 *071 072 073 074 075 076 *077 *078 *079 | ||
080 081 082 083 084 ^085 086 *087 088 *089 090 091 092 *093 *094 095 | ||
096 *097 098 099 100 *101 102 103 104 105 106 *107 108 109 110 *111 | ||
112 *113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | ||
128 129 130 131 132 133 134 135 136 137 138 139 *140 141 142 143 | ||
144 *145 *146 147 *148 *149 150 151 *152 153 154 155 156 157 158 †159 | ||
160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | ||
176 177 178 179 *180 181 182 183 *184 *185 186 187 188 189 190 191 | ||
192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | ||
208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | ||
224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 | ||
240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 | ||
^ - Missing expansion audio | ||
† - Missing EEPROM support | ||
``` | ||
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## Mapper Wish List | ||
``` | ||
18 -- Jaleco SS88006 | ||
64, 158 -- RAMBO-1 | ||
99 -- Vs. | ||
Namco: 210 | ||
MMC3: 74, 192, 206, 76, 88, 154, 95, 112, 119, 191, 118, 155, 194, 195 | ||
Stateful: 32, 33, 68, (72, 92), 75, (80, 207), 82, 86, 190, 218 | ||
Stateful w/ IRQ: 42, 48, 65, 67, 73, 165 | ||
Multicart: 15, 28, 37, 41, 47, 105, 228, 234 | ||
``` |
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!IF [if /I "%Platform%" EQU "x64" exit 1] | ||
PLATFORM = windows | ||
!ELSE | ||
PLATFORM = windows32 | ||
!ENDIF | ||
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BIN_NAME = \ | ||
cddNES.exe | ||
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OBJS = \ | ||
src/cart.obj \ | ||
src/apu.obj \ | ||
src/cpu.obj \ | ||
src/nes.obj \ | ||
src/ppu.obj \ | ||
ui/main.obj \ | ||
ui/api.obj \ | ||
ui/fs.obj \ | ||
ui/args.obj \ | ||
ui/settings.obj \ | ||
ui/audio.obj \ | ||
ui/render/render.obj \ | ||
ui/render/gl.obj \ | ||
ui/render/glproc.obj \ | ||
ui/render/d3d11.obj \ | ||
ui/render/d3d12.obj \ | ||
ui/render/ui.obj \ | ||
ui/render/ui-d3d12-shim.obj | ||
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RESOURCES = \ | ||
ui\assets\icon.res | ||
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RFLAGS = \ | ||
/nologo | ||
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CFLAGS = \ | ||
-Iui/include \ | ||
-DWIN32_LEAN_AND_MEAN \ | ||
-D_CRT_SECURE_NO_WARNINGS \ | ||
/nologo \ | ||
/wd4204 \ | ||
/wd4121 \ | ||
/GS- \ | ||
/W4 \ | ||
/O2 \ | ||
/MT \ | ||
/MP | ||
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!IFDEF DEBUG | ||
CFLAGS = $(CFLAGS) /Oy- /Ob0 /Zi | ||
!ELSE | ||
CFLAGS = $(CFLAGS) /GL | ||
!ENDIF | ||
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CPPFLAGS = $(CFLAGS) | ||
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LIBS = \ | ||
ui/lib/$(PLATFORM)/SDL2.lib \ | ||
ui/lib/$(PLATFORM)/imgui.lib \ | ||
ui/lib/$(PLATFORM)/libuncurl.lib \ | ||
ui/lib/$(PLATFORM)/cJSON.lib \ | ||
ui/lib/$(PLATFORM)/libssl.lib \ | ||
ui/lib/$(PLATFORM)/libcrypto.lib \ | ||
libvcruntime.lib \ | ||
libucrt.lib \ | ||
libcmt.lib \ | ||
kernel32.lib \ | ||
gdi32.lib \ | ||
winmm.lib \ | ||
imm32.lib \ | ||
shell32.lib \ | ||
advapi32.lib \ | ||
ole32.lib \ | ||
oleaut32.lib \ | ||
opengl32.lib \ | ||
d3d11.lib \ | ||
d3d12.lib \ | ||
dxgi.lib \ | ||
user32.lib \ | ||
uuid.lib \ | ||
version.lib \ | ||
d3dcompiler.lib \ | ||
ws2_32.lib | ||
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LD_FLAGS = \ | ||
/subsystem:windows \ | ||
/nodefaultlib \ | ||
/nologo | ||
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!IFDEF DEBUG | ||
LD_FLAGS = $(LD_FLAGS) /debug | ||
!ELSE | ||
LD_FLAGS = $(LD_FLAGS) /LTCG | ||
!ENDIF | ||
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all: clean clear $(OBJS) $(RESOURCES) | ||
link *.obj $(LIBS) $(RESOURCES) /out:$(BIN_NAME) $(LD_FLAGS) | ||
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clean: | ||
-rd /s /q .vs | ||
del $(RESOURCES) | ||
del *.obj | ||
del *.exe | ||
del *.ilk | ||
del *.pdb | ||
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clear: | ||
cls |
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