Patches to 7DTD-Server from https://7dtd.illy.bz
By default all instances share the common 7DTD-Engine installed in /home/sdtd/engine
.
While this has a nice small footprint with many instances, it also forces you to run the same 7DTD version on all ow them.
This feature allows you to have a distinct engine directory for particular instances in /home/sdtd/engine.{instancename}
.
Can be utilized with hook-scripts and overlay-technique to provide distinct Mods for particular instances.
Follow the output log with 7dtd.sh tail <instancename>
.
The build-in "backup" command creates a snapshot of the current running server state, but rotates those backups with each newly created, according to the configured "min_backups_keep".
That rotation is very convinient and effectively protects you from cluttering your harddisk with endless backups, but it also may sort out a valuable backup you've created previously.
The new "archive" commands basically creates a permanent backup for you in /home/sdtd/archive
which is not subject of rotation.
Allocs WebAndMapRendering Mod has a problem when accessed via a reverse-proxy that performs URL rewriting. Some images are referenced with an absolute URL in the provided javascript files, which at least Apache Webserver can not transpose properly during rewrite. This fix modifies the absolute URLs to relative ones.
This adds markers for traders on Allocs WebAndMapRendering Mod
Prerequisites:
- A deployed 7dtd-server as described on https://7dtd.illy.bz
Clone this repository to your server:
git clone https://github.com/1stone/7dtd-server-patches
Apply patches
cd 7dtd-server-patches
./install.sh
- For each patched file, the original is saved in *.orig
- You will need to reapply the patches after you have updated the server with
7dtd updatescripts
or7dtd updatefixes
- It should be safe to run
install.sh
repeatedly. Any patch already applied should only show a warning.