Releases: 3096/effective-spoon
"Oopsie Woopsie"
Change log:
- Added support for
*
wildcard operations - Fixed an issue causing approximately 25% of 4.3.1 save files to not decode/encode correctly
- Fixed an issue with empty overwrite alert response
- General software stability improvements to enhance the user's experience
SHA256:
5f9afa9f16576158eca6d5184d044589af738a22ab9bc3e75564309be26e759f splatsave.exe
a99b1c1092f95f7c5a5f1f3c50401d8ab194f1bbd424031d6fb9880c76939d44 splatsave.nro
You flip the checksum bits right 'round
... like the shuffle encryption 'round 'round 'round.
Change log:
- Support version 4.3.1 save files
- Added a message when save fails to verify
- General software stability improvements to enhance the user's experience
SHA256:
42d2222af96301870557382f27289096488f954321223dd07b8971b74c3ff7e2
splatsave.exe
222931c7935cf6d09b7ce0099920b3d51189a639a955a6ce4847fbd49f21d95f
splatsave.nro
"we forgot to shuffle last time, time to make up for it"
Change log:
- Added support for 4.3.0 saves
- Alert user before overwriting a file
- General software stability improvements to enhance the user's experience
SHA256:
553b218f04b296d240136f4448b96f12417ca28cc95b417479636555f890d511 splatsave.exe
d8414e083704a7d393a9b90f1a786b2c44909a1b8a9568d0cdb2b896e8b44f99 splatsave.nro
"Guess that didn't work"
Change log:
- Added support for 4.2.0 saves
SHA256:
f7e47bcc035ddbe4a6a21356d0b8fb80c5fd5969e02215f4a30b740f2d9d50a8 splatsave.exe
4e6a23a8ab5253344a69c2d553d3a377a442fe9314029dc19eefb95c3fb31756 splatsave.nro
Rewrite with Ver 4 Support
added crc fix this time derp
SHA256:
ee6cb75ac2ea1f7158d8c9b3bc3047bd18cb67c80f4ae7ce72b03e15416d37b0 splatsave.exe
02b9e1ee0abc05b58bd9cf2230159cb50b2b18d313bb4399dc22b1ed7c06eb12 splatsave.nro
c135ed4efea90f3bd6b81d1f6bd3e7c08eb12c9809fb4c83f399dfaed5d095bd splatsave.zip
ver 5 wen lul
splatsave
splatsave is
my C++ implementation of SciresM's Splatoon 2 save crypto script with a few additions including crc32 fix.
Included a Switch homebrew test version. It can be used with default file name or passing in args with nxlink.