Project accompanying the unreal tutorial on https://youtu.be/7ZtC0WvX0c8 (chapter 1)
Learn how to implement a 3D voice chat in your Unreal Engine Game with ease, using ODIN by 4Players - without any coding skills required, Blueprints only! The ODIN SDK for Unreal offers a rich and powerful Blueprint Library to build everything that you need to enhance your game with a fully functional voice chat in no time. In this first video of this tutorial series we will go through a quick start to implement a non-spatial voice chat. Follow-Up with the other videos of this series to get more in-depth knowledge and enhance the project with spatial audio with a few simple steps more.
Checkout this branch if you just want to see the results of finishing the tutorial chapter 1: 🔗 https://github.com/4Players/odin-unreal-tutorial/tree/result-video-1
Get started immediately and for free without signing up: 🔗 https://www.unrealengine.com/marketplace/en-US/product/4players-odin-sdk 🔗 https://github.com/4Players/odin-sdk-unreal
Generate a access free key for up to 25 users: 🔗 https://www.4players.io/odin/introduction/access-keys/
👤 Need More Help? If you have any questions or need further clarification, feel free to join our Discord Server for support or requests: https://4np.de/discord
Clone the git repo into a working directory of your choice.
This repository uses LFS (large file storage) to manage pre-compiled binaries. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
-
Clone the repository:
git clone https://github.com/4Players/odin-unreal-tutorial.git
-
Cache the actual LFS data on your local machine and replace the metadata in the binary files with their actual contents:
git lfs fetch git lfs checkout
... or if you have a recent LFS version:
git lfs pull
Sometimes it is necessary to compile from Visual Studio:
- Download the newest version of Visual Studio: https://visualstudio.microsoft.com/de/
- Community Edition is fine for this project.
- Open the installer.
- Make sure to enable "Game development withC++" Workload. And then include "Unreal Engine installer" and "Windows 10 SDK" in its options on the right side of the Installer's Window.
- You might need to right-click the
OdinUnrealSample.uproject
file andGenerate Visual Studio project files
. - Double-click the
OdinUnrealSample.uproject
- It should compile automatically now. If this does not work, open the
OdinUnrealSample.sln
file instead. - Visual Studio will open.
- Once done hit F5 to start the debugger - and compile using Visual Studio.