Project for Physics II subject. The goal is to create a racing game using Bullet 3D library
This project has been done by two students of CITM - UPC (Barcelona, Spain).
https://aa-powerful-team.github.io/3D_CarGame-Physics/
Download the Zip file and extract it. Open the folder and double click on the executable (.exe)
IMPORTANT: do not modify, change or add any folder or file, or else the game may not work correctly.
- E: to start the game
Arrows:
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UP: Accelerate
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RIGHT: Turn Right
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LEFT: Turn Left
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LEFT CONTROL: brake.
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SPACE: Flip car when turn over
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A: restart the game cycle
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P: look backwards
General/developer controls:
- EXIT GAME: ESC key or click close button in window
- DEBUG MODE & DRAW OBJECTS: F1 key
- CLICK AND DRAG: Move camera
The goal of the game is to make 3 laps before 240 seconds (4 min) and avoid getting out of the road.
Lose: get out of the road or make 3 laps with a time greater then 240 sec.
Win: make 3 laps in less than 240 seconds.
- Joints with movement.
- Statick obstacle
- Joints wiithout movement.
- Start line sensor
- Boost sensor
Adrian Font Romero Github account:
Andrés Ricardo Saladrigas Pérez Github account:
- Microsoft Visual Studio 2017
- Language: C++ * Graphics and audio: SDL 2.0.4
- Physics: Bullet3D
- Code repository: GitHub
- Others: Adobe Photoshop and Audacity