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Received damage rebalance and fixes. incl glatgm bug fixes. #106

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LeninCat
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Received damage rebalance and fixes. incl glatgm bug fixes.

  • Fixed HE traces not interacting with damage code by removing redundant overkill check.
  • Fixed GLATGM damage code by making it inline with normal missiles (This also fixes Floating dud GLATGM and the shotgun shell phenomenon)
  • Rebalance of damage received to missiles/rockets
  • Probability of destruction from being damaged is increased from 25% to 45%
  • Probability of propulsion unit being damaged is increased from 25% to 65%
  • Probability of guidance unit being damaged is increased from 50% to 80%

- Fixed HE traces not interacting with damage code by removing redundant overkill check.
- Fixed GLATGM damage code by making it inline with normal missiles (This also fixes Floating dud GLATGM and the shotgun shell phenomenon)
- Rebalance of damage received to missiles/rockets
* Probability of destruction from being damaged is increased from 25% to 45%
* Probability of propulsion unit being damaged is increased from 25% to 65%
* Probability of guidance unit being damaged is increased from 50% to 80%
@thecraftianman
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Does this fix the problems you described in ACF-Team/ACF-3#161?

@LeninCat
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LeninCat commented Feb 15, 2025

This fixes the last issue left in the bug report, the phenomenon where the "acf bullet" created by the GLATGM sometimes spawns inside the armor plate where it causes massive damage or none at all. (shotgun shell)
I found out this problem was already fixed in the normal missiles but was not implemented over to the GLATGM. With this pull request all the problems described in ACF-Team/ACF-3#161 should be resolved.

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