Pre Release Build 1.11.5
Pre-releaseLatest Version set to 2001291
Release Build 1.11.5
[ALL] Updated version to 1.11.5.2001291 clusterbuild 1.96.146114 - Public Stable
[SYS_ORBATCREATOR] Fix export for uniformless units
[SYS_ORBATCREATOR] Remove WIP changes
[MIL_CQB] Cleanup some PR weirdness
[ORBAT_CREATOR] Ship it
-Fix issue where custom units that inherited from other custom units would fail if the parent unit was deleted
-Fix issue where editing a custom faction that relied on other mods and existed in config would output bad CfgPatches
-Fix issue where factions containing units from many sides would not display properly in the unit creation screen
-Allow editing of crew for static weapons
-Performance improvements for the edit vehicle screen
Fix issue where some units were exported without using the generated importer class
-many more
[SYS_ADMINACTIONS] Always have a proper return in waitUntil (#658)
[SUP_COMBATSUPPORT] Remove extra crew spawns (support) (#657) or, replace BIS_fnc_spawnCrew with createVehicleCrew
[X_LIB] Dont spawn ai when the mod maker requests so (#655)
[ORBAT_CREATOR] Use config name for group category display name
[x_lib] Revert optimize getDominantFunction. This reverts commit fcaaca7.
[MIL_CQB] Optimize and improve group spawning
[X_LIB] optimize getDominantFunction
[MIL_CQB] massive improvements to spawning behavior and performance
[SYS_PROFILE] Obsessive optimization of profile spawner
[X_LIB] Reduce network impact of ALiVE_fnc_xxxRemote functions
[X_LIB] Optimize spacial grid. ~50% increase in speed for findInRange
[MIL_CQB] keeping tradition. Recognise dynamic loadout vehicles as armed count getPylonMagazines _veh would also work, sticking with accessing the config for consistency
[X_LIB] Blacklist buildings from CQB spawns
[INDEX] Couple of map indexes by @diveyez (#648)
-Country Letrim, Northern Ireland
-Suursaari
-MOUT Town
[SYS_PROFILE] Fix simulated attacks not playing when game was sped up
[ALL] Appease Wang
[MIL_OPCOM] Fix enemy scanning returning wrong results