Pre-Release Build 1.8.1
Pre-releaseLatest Version set to 1810091
Pre Release Build 1.8.1
[ALL] Updated version to 1.8.1.1810091
[SUP_COMBATSUPPORT] Fix font for arty out of ammo (#556)
[MIL_C2ISTAR] Fix task autogeneration params (#554) Fixes #552
[MIL_C2ISTAR] Toggle tasking on custom mil obj (#553)
-New module parameter added to custom military objectives
-Allows mission maker to disable C2ISTAR MilAssault/MilDefend player tasking on custom military objectives
-New global variable ALIVE_clustersMilCustom to track custom military objectives
-Allow access to custom military objective clusters without coupling the code too much. (Hacky) fix for #542
[SUP_COMBATSUPPORT] Fix deletion from arty array (#551) Only the correct global arty array is manipulated when an arty asset is respawned. Also, only one asset is removed from the global array on each call. Fixes #550
[SYS_PROFILE] Flying planes spawn more reliably (#547)
-Planes were spawned too close to the ground. This is an engine problem as height is ignored on createVehicle with "FLY." Planes are given a boost directly after spawning to better workaround nose dive issue.
-ALIVE_fnc_profileGetGoodSpawnPosition no longer sets position of profiles. Only returns a position.
-Minor fixes to ensure profile position is in ATL Workaround fix for #521
-Also use weaponState for getting weapon mode
-Use weaponState instead of currentMuzzle to handle units being in a vehicle properly (fixes #548)
[MIL_C2ISTAR] Ensure logic is grabbed before use (#544) -Fixes #536 Make sure _unitAssignments is an array
[SUP_COMBATSUPPORT] Talk to transport pilot outside (#533)
[SUP_COMBATSUPPORT] Talk to transport pilot outside
-Adds feature #532. Hard coded max talk range to 50m, 2D distance, to match max insertion height.
[SUP_COMBATSUPPORT] Fixed bug in talk to pilot outside feature
-Reverted variable init back to original state
[SYS_COMBATSUPPORT] Fix missing NEO_radioTalkWithPilot checks
-Getting sitrep
-Clicking on tablet map
-Lazy eval for talk to pilot
-Style changes
-Remove space from if/else statements
[SUP_COMBATSUPPORT] CS waits for order after sling load unhook (#535)
[SUP_COMBATSUPPORT] CS waits for order after sling load -Fixes #459
[SUP_COMBATSUPPORT] More descriptive msg for sling load completion
-Get rid of unnecessary changes in FSM
[SUP_COMBATSUPPORT] Fix ETA on RTB Transport/CAS (#540)
[SUP_COMBATSUPPORT] Fix ETA on RTB Transport/CAS -Fixes #539
-Propagate CS base position to everyone