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Releases: AchetaGames/Epic-Asset-Manager

Upstream GTK changes

13 Apr 21:45
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Fix for upstream gtk changes

Fix file view

12 Apr 14:45
41ecdff
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  • fixed the layout of the file view

File view improvements

12 Apr 00:16
83af0ea
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Improved view of the files available for download

Hashing

07 Apr 15:08
3ba7df5
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Added hashing prior and after the asset is downloaded

Logout

07 Apr 01:16
a6642e1
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  • Added logout button
  • Speed improvements

Minor fixes

06 Apr 08:33
bd0aac3
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  • Fixed a crash when chunks to remove could not be found
  • Fixed an issue where the manager would download multiple versions of the asset if older version is required

MVP 1.0

05 Apr 13:44
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This is now a functional product with most of the core functionality done.

What works

  • Login
  • Resume previous session
  • Browse owned assets
  • See details for owned assets
  • See download details for selected asset
  • Download selected files
  • Download the entire asset
  • Chose a previous version of the asset to download
  • Directories configuration - lets you customize where the assets are downloaded to
  • Caching of the images and some api responses

Known issues:

  • Large manifest files (ARK: Survival Evolved for example) freeze the UI and eventually just crash the application
  • There is no current checking if the file is already downloaded or if the downloaded file matches the checksum provided by the Epic API
  • Detecting a new version from the API, because the current version is cached

Installation

Unfortunately due to various reasons I am not currently able to provide a package for every distribution, but if you do want to help me out there(building an AppImage for example) feel free to reach out.

There is an AUR package for the tool for now https://aur.archlinux.org/packages/eam-git