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Fanuc Macro Executor extension for Visual Studio Code

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Visual Studio Code extension with support for the Fanuc Macro Executor programming language including syntax highlighting, validating and project building.

News

  • Document formatting
  • Function call hierarchy for incoming and outgoing calls

Features

  • Compiling and linking
  • Compiler problem matcher
  • Syntax/Semantic highlighting
  • Syntax validation
  • Symbol provider
  • Completion provider
  • CodeLens
  • Lint features
  • Sequence number refactoring
  • Function call hierarchy
  • Formatting provider

Supported display languages

  • English en
  • Deutsch de
  • 中文 zh-cn

Required file extensions

  • Macro files .src
  • Include files .def
  • Link files .lnk

To associate other file extensions with the macro executor language, see the following setting sample:

   "files.associations": {
        "*.PRG": "macro"
    }

Coding conventions

  • $Include paths must be absolute or relative to the workspace folder
  • Uppercase for constants: @MY_CONSTANT 100
  • Space between statements: O SUB_PROGRAM; N9000 G01 X1; DO 1; END 1; GOTO 1 etc.
  • A comment of a declaration @var /* my comment is displayed on hover and completion

Validation

Validation

References

The reference service supports the search for the following types:

  • Symbols
  • Labels
  • Sequence numbers
  • GOTO Label/sequence numbers
  • M-Codes and G-Codes
  • Macro variables (#..)
  • Addresses

The search for symbol and label references is global (workspace) if the definitions are included by a definition file .def, otherwise the search is limited to the current file scope. Sequence numbers only can be found within a file scope (there is currently no function scope available).

Sequence number definition

References

Symbol references

References

Implementations

Implementations of one of the following types are found by the implementations search service:

  • Subprograms
  • Label statements
  • GOTO Label/Sequence number

The global / local search behavior is equal to the reference search.

Implementations

Sequence number refactoring for functions

  • Consecutive numbering on completion (snippet N-Number)
  • Command for renumbering sequences (incl. GOTOs)
  • Command for adding missing sequences (for NC statements)

Semantic highlighting

Semantic highlighting is used to highlight the represented type of a symbol. Following types are supported:

  • M-Code and G-Code
  • Address
  • Parameter
  • Macro variable
  • Constant
  • Label

For some color themes, the semantic highlighting must be enabled in the settings:

"editor.semanticTokenColorCustomizations": {
       "enabled": true,
}
disabled enabled
no semantic with Semantic

The color theme used in screenshot → Noctis

Custom Keywords

  • Highlighting
  • Description for hover and completion

Out of the box the extension supports semantic highlighting for >Labels, @Symbols, M/G-Codes and, Variables. Sometimes it could be useful to change the default highlighting for a particular symbol or for a type like a macro variable. Such a customization can be achieved by adding custom keyword items to the configuration property macro.keywords in the user/workspace settings:

Keyword item
symbol Symbol text
scope Scopes
nodeType Label, Symbol, Code (M/G), Variable
description Markdown string | string[]

The field nodeType defines the related type in the macro program. If the field is empty, a keyword item affects all symbol occurrences regardless of the symbols type. E.g. if you want to add a hover text to a particular P-Code variable, an item could be structed as follows:

{
       "symbol": "10000",
       "nodeType" :"Variable",
       "description": "some variable text"
}

Scopes

Style for compile-time Variable nodeType
number Numeric (@var 10000)
macrovar Macro variable (@var #10000)
constant Constant numeric (@UPPER 10000)
language Language constant (e.g. true/false)
label Label
code M-Code/G-Code
parameter NC-Parameter
address Address

These scopes are used internally and are responsible for the symbol style which depends on the chosen color theme like Noctis. To override the style just add rules to the editor.semanticTokenColorCustomizations configuration property.

In case the default scopes should be unchanged, the additional custom scopes custom_1 - custom_5 could be used:

Example

The following example changes the symbol M08, which has a default scope code, to custom_1 and the scope custom_1 is associated with the color red:

"macro.keywords" : [
       {
              "symbol": "M08",
              "scope": "custom_1",
              "description": ["*Coolant*", "ON"]
       }
],

"editor.semanticTokenColorCustomizations": {
       "enabled": true,
       "rules": {
              "custom_1": "#ff0000"
       }
},

Example

Multi-Root Workspaces

The extension supports multi-root workspaces. Each workspace is handled as a separate macro project. This could be useful if a fanuc project consists of several controls e.g machine and handling:

multi root workspace

Lint

The Lint is configurable by changing the following rules in the settings (user or workspace). Three levels are supported: error, warning and ignore.

"macro.lint": {
       "rules" : {
              "duplicateInclude":         "error",
              "duplicateDeclaration":     "error",
              "duplicateFunction":        "warning",
              "duplicateAddress":         "ignore",
              "duplicateSequence":        "warning",
              "duplicateLabel":           "warning",
              "duplicateLabelSequence":   "warning",
              "unknownSymbol":            "error",
              "whileLogicOperator":       "error",
              "doEndNumberTooBig":        "error",
              "doEndNumberNotEqual":      "error",
              "nestingTooDeep":           "error",
              "duplicateDoEndNumber":     "warning",
              "mixedConditionals":        "error",
              "tooManyConditionals":      "error",
              "seqNotFound":              "error",   
              "incompleteParameter":      "error",
              "includeNotFound":          "error",
              "assignmentConstant":       "Ignore",
              "blockDelNumber":           "error",
              "unsuitableNNAddress":      "warning",
			  "dataInputNotClosed" :      "error"
       }

Default Commands

Command Key
Build Ctrl+Shift+B
Link / build all Ctrl+Shift+L
Clean Ctrl+Shift+C

Extension Settings

This extension contributes the following settings:

  • macro.callFunctions : Custom call functions (default: M98, G65)
  • macro.keywords : Custom Keywords
  • macro.lint: Lint settings and rule configuration
  • macro.sequence.base: Sequences start number for refactoring
  • macro.sequence.increment: Sequences increment for refactoring
  • macro.validate.enable: Enables or disables the validation
  • macro.validate.workspace: Enables or disables the workspace validation
  • macro.validate.onBuild: Enables or disables the workspace validation when building the project

Build settings:

  • macro.build.compiler: Selection of the macro compiler
  • macro.build.controlType: Selection of the control type
  • macro.build.compilerParams: Additional compiler parameters: -NR, -L1, -L2, -L3, -PR
  • macro.build.linkerParams: Additional linker parameters: -NR, -NL, -Fm, -Fr
  • macro.build.makeFile: The path to the makefile
  • macro.project.exportPath: The path to the directory for the memory card file (.mem)
  • macro.project.sourcePath: The path to the directory for the source files (.src)
  • macro.project.buildPath: The path to the directory for the build files
  • macro.project.linkPath: The path to the directory for the link files (.lnk) and the library (.mex)

External build system

The building process can be performed by using an external script or the internal system. If an external script is used, just set the path in macro.build.makeFile. If a clean script in the same directory exists, it is used for the cleaning process. The following parameters are passed to the external script:

  1. Export directory
  2. Option [make, clean].
  3. Compiler
  4. Control type parameter

Internal build system

If macro.build.makeFile is empty the internal system is used.

  • Currently only working with powershell (select default shell -> powershell)
  • The compiler must be available over the system path
  • All .src files under the folder macro.project.sourcePath and its subfolders will be compiled
  • There are two ways to define a libray path in a link file:
    1. absolute: CNC=C:\lib.mex
    2. relative: CNC=..\lnk\lib.mex (relative to macro.project.buildPath)

Example

Directory tree

project 
│
└───src
│   │   file1.src
│   │   file2.src  
│   │ 
│   └───sub
│           file3.src
│           file4.src 
└───def
│      file1.def
│      file2.def
│ 
└───lnk
│      file1.lnk
│      file2.lnk
│      F30iA_01.MEX
│
└───bin
       .rom
       .ref
       .prg

Settings

Implementations

The path settings could also be empty if no further directory tree is needed

  • macro.project.exportPath
  • macro.project.sourcePath
  • macro.project.buildPath

Link file

CNC=..\lnk\F30iA_01.MEX

Source file

/* file1.src
$INCLUDE def\file1.def
/* file3.src
$INCLUDE def\file2.def

16 bit Compiler

A convenient way to compile 16 bit macro programs if the host system doesn't support it, is to use Dosbox. Below an example task definition which executes dosbox and passes the build script as command line argument.

{
       "label": "Fanuc Macro 16bit build",
       "type": "shell",
       "command": "C:/Program Files (x86)/DOSBox-0.74-3/DOSBox.exe",
       "args": [
              "Make.bat",
              "-noconsole"
       ],
       "group": {
              "kind": "build",
              "isDefault": true
       },
       "presentation": {
              "echo": true,
              "reveal": "always",
              "focus": false,
              "panel": "shared",
              "showReuseMessage": true,
              "clear": false
       },
       "problemMatcher": []
}

Credits

Special thanks to Pan and Yu for translating the chinese texts

特别感谢潘先生和于先生翻译了中文文本

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Fanuc macro executor language

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