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A little tool to let you edit the StreamedDeformationSpec of Burnout Paradise cars.

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Adriwin06/Burnout_AT_Editor

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Burnout Paradise AT Editor

Installation

Download the latest release from the Releases page or clone the repository and run it with Python.

Prerequisites

1. YAP Tool (for bundle extraction/repacking)

Download YAP from GitHub:
🔗 Download YAP
Extract and run it via:

./YAP.exe

2. Python Dependencies

pip install pandas tabulate customtkinter tkinter

Workflow

  1. Extract Bundles
    Use YAP to extract bundles from your game files:

    YAP e <input bundle> <output folder>

    (More details in the YAP README)

  2. Edit Sensor Values
    Launch the editor tool to adjust sensor parameters. You can modify:

    • maDirectionParams: Controls the maximum distance each sensor can go in a specific direction.
    • mfRadius: Control the size of the sensor/the area of the car it covers.
    • maNextSensor: All the surrounding sensors.
    • mu8SceneIndex: Is a count that increments depending on what sensor it is. I wouldn't recommend changing this.
    • mu8AbsorbtionLevel: How much the sensor will move for a given velocity. The higher it is, the more it will move.
    • mau8NextBoundarySensor: Control which sensor will prevent the current sensor from moving when they collide.
  3. Repack Bundles
    Once editing is done, use YAP to repack the modified bundles:

    YAP c <input folder> <output bundle>

    (More details in the YAP README)

  4. Install Files
    Replace the original files with the newly repacked bundles.

Examples

image The editor and 2x sensor direction values for the Annihilator

image
2x deformation on the Annihilator

❗ Important Notes

  • YAP handles the actual bundle extraction/repacking process
  • The editor only modifies values in extracted StreamedDeformationSpecs files

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A little tool to let you edit the StreamedDeformationSpec of Burnout Paradise cars.

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