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Game Modes
This mod has a lot of different modes which greatly change how the game continues!
Name | Description | Type | Default |
---|---|---|---|
Game Mode | What game mode the next game will be | String | Classic |
This mode is nothing special; everyone is either a basic Crewmate or Impostor (or Anarchist if alternate intruders are turned on).
This is the main mode of the game. Any layer can spawn in this mode, but only once.
This is a restricted Classic mode where only roles with the capability to kill can spawn, and the Syndicate receives their Chaos Drive at the start of the game.
Name | Description | Type | Default |
---|---|---|---|
Neutrals Count | How many neutral roles will spawn | Number | 1 |
Add Arsonist | Whether Arsonist will be added to the role list | Toggle | True |
Add Cryomaniac | Whether Cryomaniac will be added to the role list | Toggle | True |
Add Plaguebearer | Whether Plaguebearer will be added to the role list | Toggle | True |
This mode has no restrictions on how many instances of a layer can spawn. Each layer has a property called "Uniqueness," which determines if only one of that layer can spawn (or two for Lovers, Rivals, Mafia, or Linked).
Name | Description | Type | Default |
---|---|---|---|
Enable Uniques (Also applies to Role List) | Decide whether roles can be toggled to have only one spawn or not | Toggle | True |
In this mode, you can make a set list of what roles can spawn. You can decide the exact number of a certain alignment/faction. However, other layers like modifiers, abilities, and objectifiers cannot spawn in this mode. All Any's "Uniqueness" property of roles also applies here.
Name | Description | Type | Default |
---|---|---|---|
Role List Spawn Entry | There are 15 of these; you can pick whatever faction/alignment/role to spawn. Keep in mind the uniqueness settings also take effect, meaning if a selected role is not permissible, it is replaced by a regular Crewmate | Entry | None |
Role List Ban Entry | There are 5 of these; you can pick whichever role to ban from spawning, making sure it does not appear in the selected role list | Entry | None |
Ban Crewmate/Anarchist/Impostor/Murderer | These are free ban slots to block the specified role from spawning | Toggle | True |
Enable Revealer/Phantom/Ghoul/Banshee | These are extra slots to allow the spawning of the postmortal role of that type | Toggle | True |
This mode is basically Classic, but you can decide how many instances of the layer can spawn in the game.
This mode is the unofficial addition of the Hide And Seek game mode that people used to play before the vanilla Hide And Seek was added. Only two roles spawn, and this mode can have two types. The Classic type makes it so that the Hunters have to kill everyone else, but their numbers do not increase. In the Infection type, however, the Hunters turn the Hunted into their own teammates.
Name | Description | Type | Default |
---|---|---|---|
Game Type | What mode of Hide And Seek is to be played | String | Classic |
Hunter Count | How many Hunters should spawn in | Number | 1 |
Hunt Cooldown | The cooldown on the Hunter's Hunt button | Time | 10s |
Start Time | The delayed start that the Hunters have when the game begins, to allow the Hunted to find places to hide/finish tasks fast | Time | 10s |
Hunter Can Vent | Toggles the Hunter's ability to vent | Toggle | True |
Hunter Vision | How much the Hunters can see | Factor | x0.25 |
Hunted Vision | How much the Hunted can see | Factor | x1.5 |
Hunter Speed Modifier | How fast the Hunters are compared to the Hunted | Factor | x1.25 |
Hunters Use A Flashlight | Self descriptive | Toggle | False |
Hunted Use A Flashlight | Self descriptive | Toggle | False |
Hunted Can Chat | Self descriptive | Toggle | True |
This mode is a skill check mode to see who's the best at planning their task path and finishing tasks. No one can kill each other and must race to be the first one to finish their tasks.