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Plugins
Gregory Smith edited this page Jul 1, 2023
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Beginning with version 0.23, Aleph One supports plugins. These are an easier way to install MML, solo scripts, enhanced HUDs, and themes. To install a plugin, simply copy it into the scenario's Plugins directory. If no Plugins directory exists, create one.
You can create a plugin by creating a folder hierarchy:
- My Sample Plugin
- Plugin.xml
- Sample.mml
- resource.png
and writing a simple Plugin.xml:
<?xml version="1.0"?>
<plugin name="Sample" description="A sample plugin" version="1.0">
<mml file="Sample.mml"/>
</plugin>
All resources will be loaded from the "My Sample Plugin" directory. You can then zip the "My Sample Plugin" folder, and drop it in any Aleph One Plugins folder.
- Solo Lua plugins can be overridden by checking the "Use Solo Script" checkbox
- Theme plugins will override the current theme setting
- All MML Plugins are run in alphabetical order, based on their name
- Only one solo Lua plugin can be run at once; the engine will run the last one in the list that is enabled (only in solo games)
- Only one HUD Lua plugin can be run at once; the engine will run the last one in the list that is enabled
- Only one Theme plugin can be active at once; the engine will use the last one in the list that is enabled
- MML for solo Lua, HUD Lua, and Theme plugins is only run for the active solo Lua, HUD Lua, or Theme plugin
Plugin.xml recognizes the <plugin> tag and its children, the <mml> and <shapes_patch> tags. There can be multiple <mml> and <shapes_patch> tags.
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<plugin>
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name="..."
- the name of this plugin -
description="..."
- a short description of the plugin -
version="..."
- for display purposes only -
minimum_version="..."
- the minimum Aleph One date version (e.g. 20091015) required to run this plugin. If the version is not new enough, the plugin will be disabled -
hud_lua="..."
- enhanced HUD Lua script file to run -
solo_lua="..."
- solo Lua script file to run -
theme_dir="..."
- directory to load theme from -
<mml> - include as many as needed
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file="..."
- MML file to load
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<shapes_patch> - include as many as needed
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file="..."
- shapes patch to load -
requires_opengl="true"
- shapes patches that require OpenGL will not be loaded when the software renderer is active
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<scenario> - include as many as needed; if given, the plugin will only be loaded for listed scenarios. All fields must exactly match scenario MML.
name="..."
id="..."
version="..."
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