This library offers a set of abstraction and classes for rendering meshes and scenes easier in OpenTK.
GL Renderer comes with the Scene
base class which is derived by a child class through which, 'entities' are used.
class SampleScene : Scene
{
protected override void LoadScene()
{
//Scene loading logic here
}
protected override void UpdateScene()
{
//Scene update logic here
}
}
In order to render the created scene, you use the scene in the GameWindow
class you create through the OpenTK library. See OpenTK docs.
The full documentation is under construction and you can currently refer the project's workings under the TestProj csproj in this repo