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A set of abstraction and classes for rendering meshes and scenes easier in OpenTK

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GL Renderer

This library offers a set of abstraction and classes for rendering meshes and scenes easier in OpenTK.

Dependencies

How it works

GL Renderer comes with the Scene base class which is derived by a child class through which, 'entities' are used.

class SampleScene : Scene
{
    protected override void LoadScene()
    {
        //Scene loading logic here
    }
    protected override void UpdateScene()
    {
        //Scene update logic here
    }
    
}

Rendering the scene

In order to render the created scene, you use the scene in the GameWindow class you create through the OpenTK library. See OpenTK docs.

The full documentation is under construction and you can currently refer the project's workings under the TestProj csproj in this repo

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A set of abstraction and classes for rendering meshes and scenes easier in OpenTK

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