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Bottomless-Mine
Bottomless-Mine PublicBottomless Mine is a Unity group project made for uni. I've used coroutines to handle the shooting and for a visual indication of taking damage. Physics was used for movement and collisions, while …
C# 1
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Caught-In-A-Web
Caught-In-A-Web PublicCaught in a Web is my highest graded project to date. The game is a uni GameMaker project with animations made in Adobe Animate. Enemies use a special AI that lets them follow the player, without i…
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Naughts-and-Crosses
Naughts-and-Crosses PublicIn this project I have applied my knowledge of DirectX 11 and object orientation in C++ into remaking the popular game Naughts and Crosses. I've used my own code in the following files: Game.h, Gam…
C++
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Gluttonous-Nightmare
Gluttonous-Nightmare PublicGluttonous Nightmare is one of my Unity projects for uni. The game saves the player's high scores in a file using serialization and uses hash tables to sort these high scores for UI display.
C#
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J.U.S.T
J.U.S.T PublicJ.U.S.T is a university group project made by 3 programmers and 3 artists. My main contribution was this game's AI. It consists of a scout behaviour, passive, runs away from the player and alerts t…
C#
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