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Merge pull request #1 from AmitaiMazliah/amitai/new-visuals
Amitai/new visuals
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37 changes: 37 additions & 0 deletions
37
addons/anthonyec.camera_preview/GuiResizerTopLeft.svg.import
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[remap] | ||
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importer="texture" | ||
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uid="uid://btc01wc11tiid" | ||
path="res://.godot/imported/GuiResizerTopLeft.svg-eb563f557424c74239e878a1213a5bf4.ctex" | ||
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source_file="res://addons/anthonyec.camera_preview/GuiResizerTopLeft.svg" | ||
dest_files=["res://.godot/imported/GuiResizerTopLeft.svg-eb563f557424c74239e878a1213a5bf4.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
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compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=2.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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37 changes: 37 additions & 0 deletions
37
addons/anthonyec.camera_preview/GuiResizerTopRight.svg.import
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[remap] | ||
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mipmaps/limit=-1 | ||
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process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
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process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=2.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
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[params] | ||
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process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=2.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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extends Button | ||
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func _get_drag_data(at_position: Vector2) -> Variant: | ||
var duplicate = get_parent().duplicate() | ||
set_drag_preview(duplicate) | ||
return {} |
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[plugin] | ||
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name="Little Camera Preview" | ||
description="Shows a picture-in-picture preview of the selected 2D or 3D camera" | ||
author="Anthony Cossins" | ||
version="0.9" | ||
script="plugin.gd" |
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@tool | ||
extends EditorPlugin | ||
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const preview_scene = preload("res://addons/anthonyec.camera_preview/preview.tscn") | ||
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var preview: CameraPreview | ||
var current_main_screen_name: String | ||
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func _enter_tree() -> void: | ||
main_screen_changed.connect(_on_main_screen_changed) | ||
EditorInterface.get_selection().selection_changed.connect(_on_editor_selection_changed) | ||
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# Initialise preview panel and add to main screen. | ||
preview = preview_scene.instantiate() as CameraPreview | ||
preview.request_hide() | ||
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var main_screen = EditorInterface.get_editor_main_screen() | ||
main_screen.add_child(preview) | ||
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func _exit_tree() -> void: | ||
if preview: | ||
preview.queue_free() | ||
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func _ready() -> void: | ||
# TODO: Currently there is no API to get the main screen name without | ||
# listening to the `EditorPlugin.main_screen_changed` signal: | ||
# https://github.com/godotengine/godot-proposals/issues/2081 | ||
EditorInterface.set_main_screen_editor("Script") | ||
EditorInterface.set_main_screen_editor("3D") | ||
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func _on_main_screen_changed(screen_name: String) -> void: | ||
current_main_screen_name = screen_name | ||
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# TODO: Bit of a hack to prevent pinned staying between view changes on the same scene. | ||
preview.unlink_camera() | ||
_on_editor_selection_changed() | ||
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func _on_editor_selection_changed() -> void: | ||
if not is_main_screen_viewport(): | ||
# This hides the preview "container" and not the preview itself, allowing | ||
# any locked previews to remain visible once switching back to 3D tab. | ||
preview.visible = false | ||
return | ||
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preview.visible = true | ||
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var selected_nodes = EditorInterface.get_selection().get_selected_nodes() | ||
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var selected_camera_3d: Camera3D = find_camera_3d_or_null(selected_nodes) | ||
var selected_camera_2d: Camera2D = find_camera_2d_or_null(selected_nodes) | ||
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if selected_camera_3d and current_main_screen_name == "3D": | ||
preview.link_with_camera_3d(selected_camera_3d) | ||
preview.request_show() | ||
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elif selected_camera_2d and current_main_screen_name == "2D": | ||
preview.link_with_camera_2d(selected_camera_2d) | ||
preview.request_show() | ||
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else: | ||
preview.request_hide() | ||
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func is_main_screen_viewport() -> bool: | ||
return current_main_screen_name == "3D" or current_main_screen_name == "2D" | ||
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func find_camera_3d_or_null(nodes: Array[Node]) -> Camera3D: | ||
var camera: Camera3D | ||
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for node in nodes: | ||
if node is Camera3D: | ||
camera = node as Camera3D | ||
break | ||
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return camera | ||
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func find_camera_2d_or_null(nodes: Array[Node]) -> Camera2D: | ||
var camera: Camera2D | ||
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for node in nodes: | ||
if node is Camera2D: | ||
camera = node as Camera2D | ||
break | ||
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return camera | ||
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func _on_selected_camera_3d_tree_exiting() -> void: | ||
preview.unlink_camera() |
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