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https://github.com/FS19_AutoDrive.git #11

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Stephan-S and others added 30 commits September 27, 2019 16:19
This should resolve, but needs to be tested: issue #535
This is with regards to issue #537 and issue #521
Please be aware that this is a work in progress version.
Use this developer version only if you like to try out the new functions and if you are prepared to see things fail :-)
Work-in-progress
Please be aware that I am still developing the chase combine/forrage harvester mode and it will not be working as stable as the standard unloader mode!
Also this update affects parts of the general path finder.
So if there are any issues, please open up new issues. Thank you!
Untested. Don't use this version yet!
Quick hotfix fix faulty 1.0.5.9 version
This should fix #563
And #562
Also fixes mouse cursor being disabled in MP when other players switch vehicles/hud #559
Should fix #549 (Bitte melden, falls das Problem weiterhin besteht, danke)
Should fix #540
Code mainly copied from courseplay mapHotspots as this is exactly the same requirement.
If you have any issues with me blatantly copying these code lines, I will remove them :D @pvaiko
Otherwise, thank you and credits to the courseplay dev team :-)

Also changed loopCounter implementation, so driver should return to start point after last loop.
Updates to the chase combine mode.
Still not completely reliable on the turn maneuvers, but getting there.

Added new option to rotate between all unload points in the same folder. This can be used to more evenly fill a drive through bunker silo by adding multiple unload lines/points for it.

Adusted collision mask for virtual sensors.

Removed lookahed braking (was overwritten since a few releases back anyway)

Removed 'refill seed and fertilizer' and kept true as default.

Pulldown lists in MP fix.

Small tweak to bga unloader shovel load height.

Removed high values from pathfinder time as they would cause sever lagging anyway.
Also unloading to bunker silo is now calculating speed required to evenly unload into silo.
Also made rotating unload targets available for pickup and deliver mode
Also should fix #578 @GitTomahawk can you please confirm this when you had time to test it?
Also adjusted angle at which chaser restarts chasing when waiting for combine to pass by
Otherwise when driving to stopped combine's rear, traffic collision would trigger and cause an infinite loop of stopping and restarting chase combine mode
TyKonKet and others added 26 commits November 7, 2019 19:06
Switched leftCapacity < 0.01 (is empty) to a check for no movement before allowing the driver to drive on after an unload process.
Update to StartDrivingWithPathfinder to switch to drive mode if only one destination is supplied
Also fixed small error for issue #799
Automatic recalculation translation
Thank you
Also improved initial scroll position of the Dropdown lists in the HUD finally.
Increased version number so people can reference the current version more easily.
Auto recalculation option french translated
This should resolve issue #835
If CP harvester has finished it's route, AD will drive to unload #729
Bugfix in pathfinder. The start on field detection was accidentally run on the combine location and not on the unload driver's position.
So if restrict to field is enabled, the pathfinder should now work better and not choose a path through the fruit.

Fixed driver stopping after unloading. #626
Fixed issue #837
Fixed issue #840
Removed some old unused variables

Important bugfix in pathfinder which caused sharp angles when approaching combine.
Relates to issues #687 #707 and partly to #715

Added and improved debug channel functionality
Also increased minDistance for trucks from the default 1.8m to 3m. This is with regard to issue #715
Finally got around to add the keybinding requested in #545
This settings is vehicle specific since you may not want combines or other large machinery to try squeezing into a petrol station :-)
@Anonymous-any Anonymous-any requested review from Anonymous-any and removed request for Anonymous-any November 12, 2019 00:49
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Hi ? I have not the level to do anything with you sorry I can't all I try to see to merge conflict branch in internet ask to install some soft.
I think in past I've put the wrong button then. Here github purpose a command line but no way to do easy without worry or where to do there no tutorial actualized, and I don't want install any program in my computer for do that...here all is english and it's not easy to practice. Github ask its more complex to resolve in web editor so that is shit to my view point.
Must I close ?
Br

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