Releases: AntumMT/mod-sounds
Releases · AntumMT/mod-sounds
Version 1.12
Changes:
- fixed cache value check
- added sounds:
- duck_quack
- loon
- mermaid_song
- robot
- toy_squeak
- trumpeter_swan
Version 1.11
Changes:
- added setting to enable/disable built-in sound groups
- added setting to disable individual sound groups categories
- fixed caching random sounds count
- SoundGroup can be constructed with string parameter
- biome sounds can be registered with sounds.register_biome_sounds
- shortened sounds rain_light, rain_medium, & wind
- added sounds:
- church_bells
Version 1.10.1
A quick release to delete some similar sounds.
Changes:
- deleted sounds:
- melee_hit_04
- melee_hit_07
- melee_hit_08
- melee_hit_09
- melee_hit_10
- melee_hit_11
- melee_hit_12
- melee_hit_13
- melee_hit_14
- melee_hit_16
- renamed sounds:
- melee_hit_05 to melee_hit_04
- melee_hit_06 to melee_hit_05
- melee_hit_15 to melee_hit_06
Version 1.10
Changes:
- added method
sounds:play_random
- added "random" play button to tests
- changed to require "prepend" to prefix sound files with "sounds_"
- fixed inheriting "prepend" attribute when concatenating SoundGroup instances with arithmetic operator
- added
iSoundGroup
object meant for use with sounds prefixed with "sounds_" only - fixed length of clock_tick so loops
- deleted "node_place_metal" sounds duplicates of "node_dug_metal"
- deleted some of the less useful compound groups
- renamed sounds:
- some "ar_fire sounds" to "ar_burst"
- added sounds:
- ar_burst
- cicada
- explosion
- explosion_distant
- explosion_scifi
- fireworks
- fireworks_pop
- fuse_short
- ghost
- ghost_damage
- ghost_death
- helicopter
- melee_hit
- plasma_shot
- scrape
- shears
- zombie_damage
- zombie_growl
Version 1.9
Changes:
- "sounds:play" now returns handle & sound file name string
- added "sounds:stop" wrapper function for "core:sound_stop"
- added setting "sounds.enable_tests"
- added sounds testing formspec shown with "/sounds_tests" chat command
- added localization support for sounds testing formspec
- added Spanish translation for sounds testing formspec
- added sounds:
- ar_fire
- fireball
- laser
- pistol_cock
- pistol_fire
- pistol_fire_dry
- pistol_reload
- ricochet
- rifle_cock
- rifle_fire
- rifle_fire_cock
- rifle_fire_dry
- rifle_small_fire
- shotgun_fire_pump
- shotgun_pump
Version 1.8
Changes:
- strings can be added to SoundGroup via arithmetic operator
- added sounds:
- chalk_screech
- chalk_write
- compressor_motor
- motorbike_idle
- tree_creak
- vehicle_horn
Version 1.7
Changes:
- added sounds:
- airplane_prop
- car_motor
- jet_ambience
- jet_flyby
- jet_land
- train_whistle
- zombie_death
Version 1.6
Changes:
- added sounds:
- door_close_02
- door_close_03
- door_knock
- door_open
- doorbell
- fire_crackle
- leaves
- match_ignite
- tool_break
- vehicle_motor_idle
- vomit
- woodpecker_peck
- woosh
Version 1.5
Changes:
- added sounds:
- balloon_inflate
- balloon_pop
- bicycle_bell
- bicycle_horn
- bicycle_spokes
- cobra
- dolphin_chirp
- dolphin_click
- door_close
- door_creak
- goose
- lamb
- laugh_evil
- lava_cool
- leopard (many)
- raccoon_chatter
- rain_heavy
- rain_light
- rain_medium
- sea_lion
- seagull
- seagulls
- snake_rattle
- squirrel
- thunder
- whale
- wind
- renamed sounds:
- sheep -> sheep_baa
Version 1.4
Changes:
- added sounds:
- bat
- bear
- camel
- canary
- cricket
- giraffe_hum
- gorilla_grunt
- gorilla_roar
- gorilla_snarl
- monkey
- parrot
- parrot_chirp
- parrot_whistle
- peacock_02
- penguin
- pig_snort
- pig_squeal
- puppy_bark
- toucan
- turkey_gobble
- renamed sounds:
- elephant -> elephant_trumpet