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Releases: AntumMT/mod-sounds

Version 1.12

09 Sep 18:29
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Changes:

  • fixed cache value check
  • added sounds:
    • duck_quack
    • loon
    • mermaid_song
    • robot
    • toy_squeak
    • trumpeter_swan

Version 1.11

13 Sep 08:34
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Changes:

  • added setting to enable/disable built-in sound groups
  • added setting to disable individual sound groups categories
  • fixed caching random sounds count
  • SoundGroup can be constructed with string parameter
  • biome sounds can be registered with sounds.register_biome_sounds
  • shortened sounds rain_light, rain_medium, & wind
  • added sounds:
    • church_bells

Version 1.10.1

22 Aug 22:01
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A quick release to delete some similar sounds.

Changes:

  • deleted sounds:
    • melee_hit_04
    • melee_hit_07
    • melee_hit_08
    • melee_hit_09
    • melee_hit_10
    • melee_hit_11
    • melee_hit_12
    • melee_hit_13
    • melee_hit_14
    • melee_hit_16
  • renamed sounds:
    • melee_hit_05 to melee_hit_04
    • melee_hit_06 to melee_hit_05
    • melee_hit_15 to melee_hit_06

Version 1.10

22 Aug 21:15
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Changes:

  • added method sounds:play_random
  • added "random" play button to tests
  • changed to require "prepend" to prefix sound files with "sounds_"
  • fixed inheriting "prepend" attribute when concatenating SoundGroup instances with arithmetic operator
  • added iSoundGroup object meant for use with sounds prefixed with "sounds_" only
  • fixed length of clock_tick so loops
  • deleted "node_place_metal" sounds duplicates of "node_dug_metal"
  • deleted some of the less useful compound groups
  • renamed sounds:
    • some "ar_fire sounds" to "ar_burst"
  • added sounds:
    • ar_burst
    • cicada
    • explosion
    • explosion_distant
    • explosion_scifi
    • fireworks
    • fireworks_pop
    • fuse_short
    • ghost
    • ghost_damage
    • ghost_death
    • helicopter
    • melee_hit
    • plasma_shot
    • scrape
    • shears
    • zombie_damage
    • zombie_growl

Version 1.9

21 Aug 21:27
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Changes:

  • "sounds:play" now returns handle & sound file name string
  • added "sounds:stop" wrapper function for "core:sound_stop"
  • added setting "sounds.enable_tests"
  • added sounds testing formspec shown with "/sounds_tests" chat command
  • added localization support for sounds testing formspec
  • added Spanish translation for sounds testing formspec
  • added sounds:
    • ar_fire
    • fireball
    • laser
    • pistol_cock
    • pistol_fire
    • pistol_fire_dry
    • pistol_reload
    • ricochet
    • rifle_cock
    • rifle_fire
    • rifle_fire_cock
    • rifle_fire_dry
    • rifle_small_fire
    • shotgun_fire_pump
    • shotgun_pump

Version 1.8

21 Aug 21:28
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Changes:

  • strings can be added to SoundGroup via arithmetic operator
  • added sounds:
    • chalk_screech
    • chalk_write
    • compressor_motor
    • motorbike_idle
    • tree_creak
    • vehicle_horn

Version 1.7

18 Aug 21:59
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Changes:

  • added sounds:
    • airplane_prop
    • car_motor
    • jet_ambience
    • jet_flyby
    • jet_land
    • train_whistle
    • zombie_death

Version 1.6

12 Aug 23:26
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Changes:

  • added sounds:
    • door_close_02
    • door_close_03
    • door_knock
    • door_open
    • doorbell
    • fire_crackle
    • leaves
    • match_ignite
    • tool_break
    • vehicle_motor_idle
    • vomit
    • woodpecker_peck
    • woosh

Version 1.5

12 Aug 05:01
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Changes:

  • added sounds:
    • balloon_inflate
    • balloon_pop
    • bicycle_bell
    • bicycle_horn
    • bicycle_spokes
    • cobra
    • dolphin_chirp
    • dolphin_click
    • door_close
    • door_creak
    • goose
    • lamb
    • laugh_evil
    • lava_cool
    • leopard (many)
    • raccoon_chatter
    • rain_heavy
    • rain_light
    • rain_medium
    • sea_lion
    • seagull
    • seagulls
    • snake_rattle
    • squirrel
    • thunder
    • whale
    • wind
  • renamed sounds:
    • sheep -> sheep_baa

Version 1.4

11 Aug 15:13
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Changes:

  • added sounds:
    • bat
    • bear
    • camel
    • canary
    • cricket
    • giraffe_hum
    • gorilla_grunt
    • gorilla_roar
    • gorilla_snarl
    • monkey
    • parrot
    • parrot_chirp
    • parrot_whistle
    • peacock_02
    • penguin
    • pig_snort
    • pig_squeal
    • puppy_bark
    • toucan
    • turkey_gobble
  • renamed sounds:
    • elephant -> elephant_trumpet