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Malign balancing #10449

Merged
merged 2 commits into from
Feb 5, 2025
Merged

Malign balancing #10449

merged 2 commits into from
Feb 5, 2025

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Frolonov
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@Frolonov Frolonov commented Jan 31, 2025

Significantly reduce resources cost, matching Malign's value to its cost
(building still takes 44 s) while units and turrets with new ammo could be much more cost effective than Malign with its original cost.

Slightly reduce heat consumption & offset by increasing power consumption, since power would be more than abundant in late game but heat supply for Malign occupies lots of frontline space. Malign need to gain some space efficiency.

Reload & range improvement to stay attractive compared to turrets with new ammo.

Much quicker warm up & aiming, less spread by shootSummon pattern to offer better missile defense ability.

Unit sort to select strongest unit therefore damage effectiveness gets improved.

Changes has been agreed following discussion in #balancing on Discord

video comparing 1 new Malign to 8 Afflicts
https://github.com/user-attachments/assets/c2769238-87cb-408c-99c6-4e824a568e5f

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Significantly reduce resources to build to maintain Malign's value 
( build time remains long enough ) while units and turrets with new ammo could be much more cost effective than building Malign with its original requirement.

Slightly reduce heat consumption & offset by increasing power consumption because power would be more than abundant in late game but heat cannot be further condensed into smaller space, Malign need to gain some space efficiency.

Reload & range improvement to match turrets with new ammo in terms of space efficiency.

Much quicker warm up, less spread by shootSummon pattern to offer better missile defense ability.
@Frolonov Frolonov changed the title Frolonov malign balancing Malign balancing Jan 31, 2025
@Anuken Anuken merged commit 59b58f1 into Anuken:master Feb 5, 2025
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2 participants