Skip to content

Aokromes/TrinityCore

This branch is 71 commits behind TrinityCoreLegacy/TrinityCore:3.3.5.

Folders and files

NameName
Last commit message
Last commit date
Apr 10, 2024
Apr 10, 2024
Jun 2, 2024
Apr 11, 2024
Jun 2, 2024
Jun 16, 2020
Sep 14, 2024
Sep 12, 2024
Sep 10, 2024
Oct 16, 2017
Jul 10, 2015
Oct 26, 2018
Jan 1, 2023
Feb 26, 2024
Jul 5, 2021
Aug 19, 2023
Jun 24, 2020
Jan 9, 2024
Apr 2, 2024
Mar 6, 2018
Mar 20, 2016
Aug 17, 2024

Repository files navigation

logo TrinityCore (3.3.5)

Average time to resolve an issue Percentage of issues still open


Build Status

master 3.3.5 wotlk_classic
master Build Status 3.3.5 Build Status wotlk_classic Build Status
master Build status Build status Build status
master GCC Build status 3.3.5 GCC Build status wotlk_classic GCC Build status
Coverity Scan Build Status Coverity Scan Build Status

Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project website at TrinityCore.org.

Requirements

Software requirements are available in the wiki for Windows, Linux and macOS.

Install

Detailed installation guides are available in the wiki for Windows, Linux and macOS.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.

Copyright

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file AUTHORS.

Links

About

TrinityCore Open Source MMO Framework

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 88.7%
  • C 8.4%
  • Assembly 1.3%
  • CMake 1.1%
  • Objective-C 0.4%
  • C# 0.1%