Modified reloadModifiers() to wrap the content in a delayed task to fix a bug #345
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If a hit that should kill you with your normal health, let's say 100 damage, but you have 500 health from the plugin for example and with this hit you level up a skill, calling reloadModifiers() is bugged and kills you. If the damage is not lethal, the damage is also miscalculated and you are left with only 20hp.
A video showing the bug:
2025-01-02.00-41-43.mp4
The bug "patched":
2025-01-02.00-47-45.mp4