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redoing the hardcoded strings
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WeylonSantana committed Nov 27, 2024
1 parent ec58132 commit f4a598c
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Intersect.Client.Core/MonoGame/Network/MonoSocket.cs
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ internal partial class MonoSocket : GameSocket
private const long ServerStatusPingInterval = 15_000;
#endif

private const string AsymmetricKeyManifestResourceName = "Intersect.Client.Core.network.handshake.bkey.pub";
private const string AsymmetricKeyManifestResourceName = "Intersect.Client.network.handshake.bkey.pub";

private IClient? _network;

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2 changes: 1 addition & 1 deletion Intersect.Client.Core/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,7 @@ private static void ExportDependency(string filename, string? folder = default,
{
cleanFolder += '.';
}
var resourceName = $"Intersect.Client.Core.Resources.{cleanFolder}{filename}";
var resourceName = $"Intersect.Client.Resources.{cleanFolder}{filename}";

if (assembly.GetManifestResourceNames().Contains(resourceName))
{
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