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chore: refactor main menu #2352
Merged
lodicolo
merged 1 commit into
AscensionGameDev:main
from
WeylonSantana:refactor-main-menu
Aug 2, 2024
Merged
chore: refactor main menu #2352
lodicolo
merged 1 commit into
AscensionGameDev:main
from
WeylonSantana:refactor-main-menu
Aug 2, 2024
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lodicolo
requested changes
Aug 2, 2024
@@ -96,7 +96,7 @@ public partial class SettingsWindow : ImagePanel | |||
private bool _returnToMenu; | |||
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// Initialize. | |||
public SettingsWindow(Base parent, MainMenu mainMenu, EscapeMenu escapeMenu) : base(parent, "SettingsWindow") | |||
public SettingsWindow(Base parent, MainMenu? mainMenu, EscapeMenu? escapeMenu) : base(parent, "SettingsWindow") |
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nameof
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{ | ||
mMenuCanvas.RenderCanvas(); | ||
} | ||
public void Draw() => _menuCanvas.RenderCanvas(); | ||
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public void Reset() | ||
{ | ||
mShouldReset = true; | ||
} | ||
public void Reset() => _shouldReset = true; | ||
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//Dispose | ||
public void Dispose() | ||
{ | ||
mMenuCanvas?.Dispose(); | ||
} | ||
public void Dispose() => _menuCanvas.Dispose(); | ||
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/// <inheritdoc /> | ||
public List<Base> Children => MainMenu.Children; | ||
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/// <inheritdoc /> | ||
public TElement Create<TElement>(params object[] parameters) where TElement : Base => | ||
MainMenu.Create<TElement>(parameters); | ||
public TElement Create<TElement>(params object[] parameters) where TElement : Base | ||
{ | ||
return MainMenu.Create<TElement>(parameters); | ||
} | ||
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/// <inheritdoc /> | ||
public TElement Find<TElement>(string name = null, bool recurse = false) where TElement : Base => | ||
MainMenu.Find<TElement>(name, recurse); | ||
public TElement? Find<TElement>(string? name = null, bool recurse = false) where TElement : Base | ||
{ | ||
return MainMenu.Find<TElement>(name, recurse); | ||
} | ||
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/// <inheritdoc /> | ||
public IEnumerable<TElement> FindAll<TElement>(bool recurse = false) where TElement : Base => | ||
MainMenu.FindAll<TElement>(recurse); | ||
public IEnumerable<TElement?> FindAll<TElement>(bool recurse = false) where TElement : Base | ||
{ | ||
return MainMenu.FindAll<TElement>(recurse); | ||
} | ||
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/// <inheritdoc /> | ||
public void Remove<TElement>(TElement element, bool dispose = false) where TElement : Base => | ||
public void Remove<TElement>(TElement element, bool dispose = false) where TElement : Base | ||
{ | ||
MainMenu.Remove(element, dispose); | ||
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} |
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Revert these changes
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