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[1.20] Update texture encoding #519

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merged 3 commits into from
Dec 24, 2023
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@embeddedt embeddedt commented Dec 22, 2023

The next version of Embeddium will make a backwards-incompatible change to how textures are encoded to address visual alignment issues (this change will also be made in Sodium whenever the next release occurs). It will require an Oculus update for shaders to function correctly again.

The reverse is also true: older versions of Embeddium will not work with an Oculus version including this change. However I don't think that's an issue.

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Change minimal version of embeddium in mods.toml

In dev, mandatory = true can be removed for testing the vanilla
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Minimum version has been set to 0.2.14.

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Oculus can work without embeddium, and I don't want it to be dependent on it (there have been cases where people only needed oculus without embeddium)

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It will perform incredibly poorly due to the massive vertex size... but sure.

@dima-dencep dima-dencep merged commit c37a355 into Asek3:1.20 Dec 24, 2023
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@embeddedt embeddedt deleted the update-tex-encode branch December 24, 2023 17:18
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2 participants