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Travis: Disable Android builds for now
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As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.

Workaround for godotengine#6973.
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akien-mga authored Nov 30, 2016
1 parent 440c37f commit d5c6806
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions .travis.yml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
#- GODOT_TARGET=android
- GODOT_TARGET=windows

matrix:
Expand Down Expand Up @@ -69,8 +69,8 @@ addons:
before_script:
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
brew update; travis_wait 20 brew install -v android-sdk;
travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
brew update; brew install -v android-sdk;
brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
fi

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