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#include <iostream> | ||
#include <stack> | ||
#include <stdlib.h> | ||
using namespace std; | ||
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struct Point | ||
{ | ||
int x, y; | ||
}; | ||
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// A global point needed for sorting points with reference | ||
// to the first point Used in compare function of qsort() | ||
Point p0; | ||
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// A utility function to find next to top in a stack | ||
Point nextToTop(stack<Point> &S) | ||
{ | ||
Point p = S.top(); | ||
S.pop(); | ||
Point res = S.top(); | ||
S.push(p); | ||
return res; | ||
} | ||
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// A utility function to swap two points | ||
int swap(Point &p1, Point &p2) | ||
{ | ||
Point temp = p1; | ||
p1 = p2; | ||
p2 = temp; | ||
} | ||
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// A utility function to return square of distance | ||
// between p1 and p2 | ||
int distSq(Point p1, Point p2) | ||
{ | ||
return (p1.x - p2.x)*(p1.x - p2.x) + | ||
(p1.y - p2.y)*(p1.y - p2.y); | ||
} | ||
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// To find orientation of ordered triplet (p, q, r). | ||
// The function returns following values | ||
// 0 --> p, q and r are colinear | ||
// 1 --> Clockwise | ||
// 2 --> Counterclockwise | ||
int orientation(Point p, Point q, Point r) | ||
{ | ||
int val = (q.y - p.y) * (r.x - q.x) - | ||
(q.x - p.x) * (r.y - q.y); | ||
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if (val == 0) return 0; // colinear | ||
return (val > 0)? 1: 2; // clock or counterclock wise | ||
} | ||
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// A function used by library function qsort() to sort an array of | ||
// points with respect to the first point | ||
int compare(const void *vp1, const void *vp2) | ||
{ | ||
Point *p1 = (Point *)vp1; | ||
Point *p2 = (Point *)vp2; | ||
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// Find orientation | ||
int o = orientation(p0, *p1, *p2); | ||
if (o == 0) | ||
return (distSq(p0, *p2) >= distSq(p0, *p1))? -1 : 1; | ||
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return (o == 2)? -1: 1; | ||
} | ||
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// Prints convex hull of a set of n points. | ||
void convexHull(Point points[], int n) | ||
{ | ||
// Find the bottommost point | ||
int ymin = points[0].y, min = 0; | ||
for (int i = 1; i < n; i++) | ||
{ | ||
int y = points[i].y; | ||
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// Pick the bottom-most or chose the left | ||
// most point in case of tie | ||
if ((y < ymin) || (ymin == y && | ||
points[i].x < points[min].x)) | ||
ymin = points[i].y, min = i; | ||
} | ||
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// Place the bottom-most point at first position | ||
swap(points[0], points[min]); | ||
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// Sort n-1 points with respect to the first point. | ||
// A point p1 comes before p2 in sorted output if p2 | ||
// has larger polar angle (in counterclockwise | ||
// direction) than p1 | ||
p0 = points[0]; | ||
qsort(&points[1], n-1, sizeof(Point), compare); | ||
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// If two or more points make same angle with p0, | ||
// Remove all but the one that is farthest from p0 | ||
// Remember that, in above sorting, our criteria was | ||
// to keep the farthest point at the end when more than | ||
// one points have same angle. | ||
int m = 1; // Initialize size of modified array | ||
for (int i=1; i<n; i++) | ||
{ | ||
// Keep removing i while angle of i and i+1 is same | ||
// with respect to p0 | ||
while (i < n-1 && orientation(p0, points[i], | ||
points[i+1]) == 0) | ||
i++; | ||
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points[m] = points[i]; | ||
m++; // Update size of modified array | ||
} | ||
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// If modified array of points has less than 3 points, | ||
// convex hull is not possible | ||
if (m < 3) return; | ||
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// Create an empty stack and push first three points | ||
// to it. | ||
stack<Point> S; | ||
S.push(points[0]); | ||
S.push(points[1]); | ||
S.push(points[2]); | ||
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// Process remaining n-3 points | ||
for (int i = 3; i < m; i++) | ||
{ | ||
// Keep removing top while the angle formed by | ||
// points next-to-top, top, and points[i] makes | ||
// a non-left turn | ||
while (orientation(nextToTop(S), S.top(), points[i]) != 2) | ||
S.pop(); | ||
S.push(points[i]); | ||
} | ||
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// Now stack has the output points, print contents of stack | ||
while (!S.empty()) | ||
{ | ||
Point p = S.top(); | ||
cout << "(" << p.x << ", " << p.y <<")" << endl; | ||
S.pop(); | ||
} | ||
} | ||
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// Driver program to test above functions | ||
int main() | ||
{ | ||
Point points[] = {{0, 3}, {1, 1}, {2, 2}, {4, 4}, | ||
{0, 0}, {1, 2}, {3, 1}, {3, 3}}; | ||
int n = sizeof(points)/sizeof(points[0]); | ||
convexHull(points, n); | ||
return 0; | ||
} |