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Implement glTF extensions writing #121

Implement glTF extensions writing

Implement glTF extensions writing #121

Triggered via pull request October 12, 2024 06:55
Status Success
Total duration 25s
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6 warnings
Build Project: src/ThreeDModels/Format/Obj/Elements/FreeFormGeometry.cs#L27
Non-nullable property 'BasisMatrixU' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build Project: src/ThreeDModels/Format/Obj/Elements/FreeFormGeometry.cs#L31
Non-nullable property 'BasisMatrixV' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build Project: src/ThreeDModels/Format/Obj/Elements/FreeFormGeometry.cs#L40
Non-nullable property 'ParameterU' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build Project: src/ThreeDModels/Format/Obj/Elements/FreeFormGeometry.cs#L27
Non-nullable property 'BasisMatrixU' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build Project: src/ThreeDModels/Format/Obj/Elements/FreeFormGeometry.cs#L31
Non-nullable property 'BasisMatrixV' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build Project: src/ThreeDModels/Format/Obj/Elements/FreeFormGeometry.cs#L40
Non-nullable property 'ParameterU' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.