Optimize MenuManager and InventoryClickListener for improved server p… #113
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…erformance and memory management
BukkitTask
instances per player with a single global scheduled task to handle inventory updates, reducing CPU and memory overhead.ItemStack
objects (filler and custom items) to eliminate repetitive creation and cloning.slotToDayMap
) for efficient event handling during inventory clicks.ItemStack
cloning by reusing cached templates and only updating mutable parts (e.g., time left in lore).ConcurrentHashMap.newKeySet()
to safely track players with open menus, ensuring thread-safe operations.InventoryCloseListener
to remove players from the tracking set when they close the rewards menu, preventing potential memory leaks.