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Co-authored-by: Artucuno <[email protected]> Co-authored-by: Mads Ynddal <[email protected]>
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# | ||
# License: See LICENSE.md file | ||
# GitHub: https://github.com/Baekalfen/PyBoy | ||
# | ||
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from libc.stdint cimport uint8_t | ||
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from pyboy.logging.logging cimport Logger | ||
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cdef Logger logger | ||
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cdef class GameShark: | ||
cdef object memory | ||
cdef dict cheats | ||
cdef bint enabled | ||
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cdef uint8_t _get_value(self, int, int) noexcept | ||
cdef void _set_value(self, int, int, int) noexcept | ||
cdef tuple _convert_cheat(self, str code) noexcept | ||
cpdef void add(self, str code) noexcept | ||
cpdef void remove(self, str code, bint restore_value=*) noexcept | ||
cpdef void clear_all(self, bint restore_value=*) noexcept | ||
cdef void tick(self) noexcept |
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# | ||
# License: See LICENSE.md file | ||
# GitHub: https://github.com/Baekalfen/PyBoy | ||
# | ||
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from pyboy.logging import get_logger | ||
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logger = get_logger(__name__) | ||
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class GameShark: | ||
def __init__(self, memory): | ||
self.memory = memory | ||
self.cheats = {} | ||
self.enabled = False | ||
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def _convert_cheat(self, gameshark_code): | ||
''' | ||
A GameShark code for these consoles is written in the format ttvvaaaa. tt specifies the type, which is usually 01. | ||
vv specifies the hexadecimal value the code will write into the game's memory. aaaa specifies the memory address | ||
that will be modified, with the low byte first (e.g. address C056 is written as 56C0). | ||
Example 011556C0 would output: | ||
type = 01 | ||
value = 0x15 | ||
address = 0x56C0 | ||
For more details: | ||
https://doc.kodewerx.org/hacking_gb.html | ||
There seems to be conflicting information about the presence of other types than 01. | ||
''' | ||
# Check if the input cheat code has the correct length (8 characters) | ||
if len(gameshark_code) != 8: | ||
raise ValueError("Invalid cheat code length. Cheat code must be 8 characters long.") | ||
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# Extract components from the cheat code | ||
_type = int(gameshark_code[:2], 16) | ||
value = int(gameshark_code[2:4], 16) # Convert hexadecimal value to an integer | ||
unconverted_address = gameshark_code[4:] # Ex: 1ED1 | ||
lower = unconverted_address[:2] # Ex: 1E | ||
upper = unconverted_address[2:] # Ex: D1 | ||
address_converted = upper + lower # Ex: 0xD11E # Converting to Ram Readable address | ||
address = int(address_converted, 16) | ||
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if not 0x8000 <= address: | ||
raise ValueError("Invalid GameShark code provided. Address not in the RAM range") | ||
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return (_type, value, address) | ||
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def _get_value(self, _type, address): | ||
if _type == 0x01: | ||
# 8-bit RAM write | ||
# Writes the byte xx to the address zzyy. | ||
return self.memory[address] | ||
# elif (_type & 0xF0) == 0x80: | ||
# # 8-bit RAM write (with bank change) | ||
# # Changes the RAM bank to b, then writes the byte xx to the address zzyy. | ||
# bank = _type & 0xF | ||
# pass | ||
# elif (_type & 0xF0) == 0x90: | ||
# # 8-bit RAM write (with WRAM bank change) | ||
# # Changes the WRAM bank to b and then writes the byte xx to the address zzyy. GBC only. | ||
# bank = _type & 0xF | ||
# pass | ||
else: | ||
raise ValueError("Invalid GameShark type", _type) | ||
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def _set_value(self, _type, value, address): | ||
if _type == 0x01: | ||
# 8-bit RAM write | ||
# Writes the byte xx to the address zzyy. | ||
self.memory[address] = value | ||
# elif (_type & 0xF0) == 0x80: | ||
# # 8-bit RAM write (with bank change) | ||
# # Changes the RAM bank to b, then writes the byte xx to the address zzyy. | ||
# bank = _type & 0xF | ||
# pass | ||
# elif (_type & 0xF0) == 0x90: | ||
# # 8-bit RAM write (with WRAM bank change) | ||
# # Changes the WRAM bank to b and then writes the byte xx to the address zzyy. GBC only. | ||
# bank = _type & 0xF | ||
# pass | ||
else: | ||
raise ValueError("Invalid GameShark type", _type) | ||
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def add(self, code): | ||
""" | ||
Add a GameShark cheat to the emulator. | ||
Example: | ||
```python | ||
>>> pyboy.gameshark.add("01FF16D0") | ||
``` | ||
Args: | ||
code (str): GameShark code to add | ||
""" | ||
self.enabled = True | ||
_type, value, address = self._convert_cheat(code) | ||
if code not in self.cheats: | ||
self.cheats[code] = (self._get_value(_type, address), (_type, value, address)) | ||
else: | ||
logger.error("GameShark code already applied!") | ||
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def remove(self, code, restore_value=True): | ||
""" | ||
Remove a GameShark cheat from the emulator. | ||
Example: | ||
```python | ||
>>> pyboy.gameshark.add("01FF16D0") | ||
>>> pyboy.gameshark.remove("01FF16D0") | ||
``` | ||
Args: | ||
code (str): GameShark code to remove | ||
restore_value (bool): True to restore original value at address, otherwise don't restore | ||
""" | ||
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if not code in self.cheats: | ||
raise ValueError("GameShark code cannot be removed. Hasn't been applied.") | ||
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original_value, (_type, _, address) = self.cheats.pop(code) | ||
if restore_value: | ||
self._set_value(_type, original_value, address) | ||
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if len(self.cheats) == 0: | ||
self.enabled = False | ||
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def clear_all(self, restore_value=True): | ||
""" | ||
Remove all GameShark cheats from the emulator. | ||
Example: | ||
```python | ||
>>> pyboy.gameshark.clear_all() | ||
``` | ||
Args: | ||
restore_value (bool): Restore the original values of the memory addresses that were modified by the cheats. | ||
""" | ||
# NOTE: Create a list so we don't remove from the iterator we are going through | ||
for code in list(self.cheats.keys()): | ||
self.remove(code, restore_value) | ||
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def tick(self): | ||
if not self.enabled: | ||
return | ||
# https://gbdev.io/pandocs/Shark_Cheats.html | ||
# "As far as it is understood, patching is implemented by hooking the original VBlank interrupt handler, and | ||
# re-writing RAM values each frame." | ||
for _, (_, (_type, value, address)) in self.cheats.items(): | ||
self._set_value(_type, value, address) |
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