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<body> | ||
<main> | ||
<article id="content"> | ||
<header> | ||
<h1 class="title">Module <code>pyboy.api.constants</code></h1> | ||
</header> | ||
<section id="section-intro"> | ||
<p>Memory constants used internally to calculate tile and tile map addresses.</p> | ||
<details class="source"> | ||
<summary> | ||
<span>Expand source code</span> | ||
</summary> | ||
<pre><code class="python"># | ||
# License: See LICENSE.md file | ||
# GitHub: https://github.com/Baekalfen/PyBoy | ||
# | ||
""" | ||
Memory constants used internally to calculate tile and tile map addresses. | ||
""" | ||
|
||
VRAM_OFFSET = 0x8000 | ||
""" | ||
Start address of VRAM | ||
""" | ||
LCDC_OFFSET = 0xFF40 | ||
""" | ||
LCDC Register | ||
""" | ||
OAM_OFFSET = 0xFE00 | ||
""" | ||
Start address of Object-Attribute-Memory (OAM) | ||
""" | ||
LOW_TILEMAP = 0x1800 + VRAM_OFFSET | ||
""" | ||
Start address of lower tilemap | ||
""" | ||
HIGH_TILEMAP = 0x1C00 + VRAM_OFFSET | ||
""" | ||
Start address of high tilemap | ||
""" | ||
LOW_TILEDATA = VRAM_OFFSET | ||
""" | ||
Start address of lower tile data | ||
""" | ||
LOW_TILEDATA_NTILES = 0x100 | ||
""" | ||
Number of tiles in lower tile data | ||
""" | ||
HIGH_TILEDATA = 0x800 + VRAM_OFFSET | ||
""" | ||
Start address of high tile data | ||
""" | ||
TILES = 384 | ||
""" | ||
Number of tiles supported on Game Boy DMG (non-color) | ||
""" | ||
TILES_CGB = 768 | ||
""" | ||
Number of tiles supported on Game Boy Color | ||
""" | ||
SPRITES = 40 | ||
""" | ||
Number of sprites supported | ||
""" | ||
ROWS = 144 | ||
""" | ||
Rows (horizontal lines) on the screen | ||
""" | ||
COLS = 160 | ||
""" | ||
Columns (vertical lines) on the screen | ||
"""</code></pre> | ||
</details> | ||
</section> | ||
<section> | ||
</section> | ||
<section> | ||
<h2 class="section-title" id="header-variables">Global variables</h2> | ||
<dl> | ||
<dt id="pyboy.api.constants.VRAM_OFFSET"><code class="name">var <span class="ident">VRAM_OFFSET</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Start address of VRAM</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.LCDC_OFFSET"><code class="name">var <span class="ident">LCDC_OFFSET</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>LCDC Register</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.OAM_OFFSET"><code class="name">var <span class="ident">OAM_OFFSET</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Start address of Object-Attribute-Memory (OAM)</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.LOW_TILEMAP"><code class="name">var <span class="ident">LOW_TILEMAP</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Start address of lower tilemap</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.HIGH_TILEMAP"><code class="name">var <span class="ident">HIGH_TILEMAP</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Start address of high tilemap</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.LOW_TILEDATA"><code class="name">var <span class="ident">LOW_TILEDATA</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Start address of lower tile data</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.LOW_TILEDATA_NTILES"><code class="name">var <span class="ident">LOW_TILEDATA_NTILES</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Number of tiles in lower tile data</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.HIGH_TILEDATA"><code class="name">var <span class="ident">HIGH_TILEDATA</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Start address of high tile data</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.TILES"><code class="name">var <span class="ident">TILES</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Number of tiles supported on Game Boy DMG (non-color)</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.TILES_CGB"><code class="name">var <span class="ident">TILES_CGB</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Number of tiles supported on Game Boy Color</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.SPRITES"><code class="name">var <span class="ident">SPRITES</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Number of sprites supported</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.ROWS"><code class="name">var <span class="ident">ROWS</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Rows (horizontal lines) on the screen</p></section> | ||
</dd> | ||
<dt id="pyboy.api.constants.COLS"><code class="name">var <span class="ident">COLS</span></code></dt> | ||
<dd> | ||
<section class="desc"><p>Columns (vertical lines) on the screen</p></section> | ||
</dd> | ||
</dl> | ||
</section> | ||
<section> | ||
</section> | ||
<section> | ||
</section> | ||
</article> | ||
<nav id="sidebar"> | ||
<h1>Index</h1> | ||
<div class="toc"> | ||
<ul></ul> | ||
</div> | ||
<ul id="index"> | ||
<li><h3>Super-module</h3> | ||
<ul> | ||
<li><code><a title="pyboy.api" href="index.html">pyboy.api</a></code></li> | ||
</ul> | ||
</li> | ||
<li><h3><a href="#header-variables">Global variables</a></h3> | ||
<ul class="two-column"> | ||
<li><code><a title="pyboy.api.constants.VRAM_OFFSET" href="#pyboy.api.constants.VRAM_OFFSET">VRAM_OFFSET</a></code></li> | ||
<li><code><a title="pyboy.api.constants.LCDC_OFFSET" href="#pyboy.api.constants.LCDC_OFFSET">LCDC_OFFSET</a></code></li> | ||
<li><code><a title="pyboy.api.constants.OAM_OFFSET" href="#pyboy.api.constants.OAM_OFFSET">OAM_OFFSET</a></code></li> | ||
<li><code><a title="pyboy.api.constants.LOW_TILEMAP" href="#pyboy.api.constants.LOW_TILEMAP">LOW_TILEMAP</a></code></li> | ||
<li><code><a title="pyboy.api.constants.HIGH_TILEMAP" href="#pyboy.api.constants.HIGH_TILEMAP">HIGH_TILEMAP</a></code></li> | ||
<li><code><a title="pyboy.api.constants.LOW_TILEDATA" href="#pyboy.api.constants.LOW_TILEDATA">LOW_TILEDATA</a></code></li> | ||
<li><code><a title="pyboy.api.constants.LOW_TILEDATA_NTILES" href="#pyboy.api.constants.LOW_TILEDATA_NTILES">LOW_TILEDATA_NTILES</a></code></li> | ||
<li><code><a title="pyboy.api.constants.HIGH_TILEDATA" href="#pyboy.api.constants.HIGH_TILEDATA">HIGH_TILEDATA</a></code></li> | ||
<li><code><a title="pyboy.api.constants.TILES" href="#pyboy.api.constants.TILES">TILES</a></code></li> | ||
<li><code><a title="pyboy.api.constants.TILES_CGB" href="#pyboy.api.constants.TILES_CGB">TILES_CGB</a></code></li> | ||
<li><code><a title="pyboy.api.constants.SPRITES" href="#pyboy.api.constants.SPRITES">SPRITES</a></code></li> | ||
<li><code><a title="pyboy.api.constants.ROWS" href="#pyboy.api.constants.ROWS">ROWS</a></code></li> | ||
<li><code><a title="pyboy.api.constants.COLS" href="#pyboy.api.constants.COLS">COLS</a></code></li> | ||
</ul> | ||
</li> | ||
</ul> | ||
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<main> | ||
<article id="content"> | ||
<header> | ||
<h1 class="title">Module <code>pyboy.api</code></h1> | ||
</header> | ||
<section id="section-intro"> | ||
<p>Tools to help interfacing with the Game Boy hardware</p> | ||
<details class="source"> | ||
<summary> | ||
<span>Expand source code</span> | ||
</summary> | ||
<pre><code class="python"># | ||
# License: See LICENSE.md file | ||
# GitHub: https://github.com/Baekalfen/PyBoy | ||
# | ||
""" | ||
Tools to help interfacing with the Game Boy hardware | ||
""" | ||
|
||
from . import constants | ||
from .screen import Screen | ||
from .sprite import Sprite | ||
from .tile import Tile | ||
from .tilemap import TileMap | ||
|
||
# __pdoc__ = { | ||
# "constants": False, | ||
# "manager": False, | ||
# } | ||
# __all__ = ["API"]</code></pre> | ||
</details> | ||
</section> | ||
<section> | ||
<h2 class="section-title" id="header-submodules">Sub-modules</h2> | ||
<dl> | ||
<dt><code class="name"><a title="pyboy.api.constants" href="constants.html">pyboy.api.constants</a></code></dt> | ||
<dd> | ||
<section class="desc"><p>Memory constants used internally to calculate tile and tile map addresses.</p></section> | ||
</dd> | ||
<dt><code class="name"><a title="pyboy.api.memory_scanner" href="memory_scanner.html">pyboy.api.memory_scanner</a></code></dt> | ||
<dd> | ||
<section class="desc"></section> | ||
</dd> | ||
<dt><code class="name"><a title="pyboy.api.screen" href="screen.html">pyboy.api.screen</a></code></dt> | ||
<dd> | ||
<section class="desc"><p>This class gives access to the frame buffer and other screen parameters of PyBoy.</p></section> | ||
</dd> | ||
<dt><code class="name"><a title="pyboy.api.sprite" href="sprite.html">pyboy.api.sprite</a></code></dt> | ||
<dd> | ||
<section class="desc"><p>This class presents an interface to the sprites held in the OAM data on the Game Boy.</p></section> | ||
</dd> | ||
<dt><code class="name"><a title="pyboy.api.tile" href="tile.html">pyboy.api.tile</a></code></dt> | ||
<dd> | ||
<section class="desc"><p>The Game Boy uses tiles as the building block for all graphics on the screen. This base-class is used both for | ||
<code><a title="pyboy.api.sprite.Sprite" href="sprite.html#pyboy.api.sprite.Sprite">Sprite</a></code> and …</p></section> | ||
</dd> | ||
<dt><code class="name"><a title="pyboy.api.tilemap" href="tilemap.html">pyboy.api.tilemap</a></code></dt> | ||
<dd> | ||
<section class="desc"><p>The Game Boy has two tile maps, which defines what is rendered on the screen.</p></section> | ||
</dd> | ||
</dl> | ||
</section> | ||
<section> | ||
</section> | ||
<section> | ||
</section> | ||
<section> | ||
</section> | ||
</article> | ||
<nav id="sidebar"> | ||
<h1>Index</h1> | ||
<div class="toc"> | ||
<ul></ul> | ||
</div> | ||
<ul id="index"> | ||
<li><h3>Super-module</h3> | ||
<ul> | ||
<li><code><a title="pyboy" href="../index.html">pyboy</a></code></li> | ||
</ul> | ||
</li> | ||
<li><h3><a href="#header-submodules">Sub-modules</a></h3> | ||
<ul> | ||
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