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Rework (sound) effects of valuable tactical missiles (FAForever#5961)
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projectiles/AIFMissileSerpentine01/AIFMissileSerpentine01_script.lua
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projectiles/AIFMissileSerpentine02/AIFMissileSerpentine02_script.lua
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,56 @@ | ||
--****************************************************************************************************** | ||
--** Copyright (c) 2024 FAForever | ||
--** | ||
--** Permission is hereby granted, free of charge, to any person obtaining a copy | ||
--** of this software and associated documentation files (the "Software"), to deal | ||
--** in the Software without restriction, including without limitation the rights | ||
--** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
--** copies of the Software, and to permit persons to whom the Software is | ||
--** furnished to do so, subject to the following conditions: | ||
--** | ||
--** The above copyright notice and this permission notice shall be included in all | ||
--** copies or substantial portions of the Software. | ||
--** | ||
--** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
--** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
--** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
--** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
--** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
--** OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
--** SOFTWARE. | ||
--****************************************************************************************************** | ||
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local AMissileSerpentineProjectile = import("/lua/aeonprojectiles.lua").AMissileSerpentineProjectile | ||
local AMissileSerpentineProjectileOnImpact = AMissileSerpentineProjectile.OnImpact | ||
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local EffectTemplate = import("/lua/effecttemplates.lua") | ||
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--- Used by UAS0304 (T3 Stategic Missile Submarine) | ||
---@class AIFMissileSerpentine02 : AMissileSerpentineProjectile | ||
AIFMissileSerpentine02 = ClassProjectile(AMissileSerpentineProjectile) { | ||
FxImpactUnit = EffectTemplate.AMissileHit02, | ||
FxImpactProp = EffectTemplate.AMissileHit02, | ||
FxImpactLand = EffectTemplate.AMissileHit02, | ||
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FxLandHitScale = 1.65, | ||
FxPropHitScale = 1.65, | ||
FxUnitHitScale = 1.65, | ||
FxWaterHitScale = 1.65, | ||
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TerminalZigZagMultiplier = 0.5, | ||
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--- Called by the engine when the projectile impacts something | ||
---@param self Projectile | ||
---@param targetType string | ||
---@param targetEntity Unit | Prop | ||
OnImpact = function(self, targetType, targetEntity) | ||
AMissileSerpentineProjectileOnImpact(self, targetType, targetEntity) | ||
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local army = self.Army | ||
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-- create light flashes | ||
CreateLightParticleIntel(self, -1, army, 8, 2, 'flare_lens_add_02', 'ramp_green_02') | ||
CreateLightParticleIntel(self, -1, army, 12, 4, 'flare_lens_add_02', 'ramp_green_12') | ||
end | ||
} | ||
TypeClass = AIFMissileSerpentine02 |
23 changes: 23 additions & 0 deletions
23
projectiles/AIFMissileSerpentine03/AIFMissileSerpentine03_Script.lua
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projectiles/AIFMissileTactical02/AIFMissileTactical02_Script.lua
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