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Fix an error in the Megalith's blueprint
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Basilisk3 authored Feb 20, 2024
1 parent cb526d4 commit b0b91b1
Showing 1 changed file with 53 additions and 51 deletions.
104 changes: 53 additions & 51 deletions units/XRL0403/XRL0403_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -115,60 +115,62 @@ UnitBlueprint {
},
MovementEffects = {
Land = {
Footfall = {
Bones = {
{
FootBone = "Left_Footfall_01",
HipBone = "Left_Leg01_B01",
KneeBone = "Left_Leg01_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
Effects = {
Footfall = {
Bones = {
{
FootBone = "Left_Footfall_01",
HipBone = "Left_Leg01_B01",
KneeBone = "Left_Leg01_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
},
{
FootBone = "Left_Footfall_02",
HipBone = "Left_Leg02_B01",
KneeBone = "Left_Leg02_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
},
{
FootBone = "Right_Footfall_01",
HipBone = "Right_Leg01_B01",
KneeBone = "Right_Leg01_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
},
{
FootBone = "Right_Footfall_02",
HipBone = "Right_Leg02_B01",
KneeBone = "Right_Leg02_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
},
},
{
FootBone = "Left_Footfall_02",
HipBone = "Left_Leg02_B01",
KneeBone = "Left_Leg02_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
CameraShake = {
Interval = 1,
MaxShakeEpicenter = 0.25,
MinShakeAtRadius = 0,
Radius = 20,
},
{
FootBone = "Right_Footfall_01",
HipBone = "Right_Leg01_B01",
KneeBone = "Right_Leg01_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
Damage = {
Amount = 2500,
DamageFriendly = false,
Radius = 1,
Type = "ExperimentalFootfall",
},
{
FootBone = "Right_Footfall_02",
HipBone = "Right_Leg02_B01",
KneeBone = "Right_Leg02_B02",
MaxFootFall = -0.25,
Offset = { z = -1 },
Scale = 1.5,
StraightLegs = false,
Type = "FootFall01",
},
},
CameraShake = {
Interval = 1,
MaxShakeEpicenter = 0.25,
MinShakeAtRadius = 0,
Radius = 20,
},
Damage = {
Amount = 2500,
DamageFriendly = false,
Radius = 1,
Type = "ExperimentalFootfall",
},
},
},
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