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Allow Chrono Dampener to fire underwater (FAForever#5884)
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lL1l1 authored Feb 10, 2024
1 parent d69081a commit ed48183
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions units/UAL0001/UAL0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -959,8 +959,8 @@ UnitBlueprint{
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
AboveWaterFireOnly = false,
AboveWaterTargetsOnly = false,
BallisticArc = "RULEUBA_None",
Buffs = {
{
Expand All @@ -982,9 +982,9 @@ UnitBlueprint{
EnergyDrainPerSecond = 200,
EnergyRequired = 200,
FireTargetLayerCapsTable = {
Land = "Land|Water|Seabed",
Seabed = "Land|Water|Seabed",
Water = "Land|Water|Seabed",
Land = "Land|Water|Sub|Seabed",
Seabed = "Land|Water|Sub|Seabed",
Water = "Land|Water|Sub|Seabed",
},
FiringTolerance = 360,
Label = "ChronoDampener",
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