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Fix the collision hit box of the Cooper (FAForever#6086)
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Beam weapons can now more reliably hit the Cooper
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Basilisk3 authored Apr 16, 2024
1 parent e8d3801 commit fb9aade
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2 changes: 2 additions & 0 deletions changelog/3809.md
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Expand Up @@ -89,6 +89,8 @@

- (#6042) Improve annotations for `OnMotionHorzEventChange` and `OnMotionVertEventChange`

- (#6086) Ensure that the Cooper's hitbox aligns with its model

## Contributors

With thanks to the following people who contributed through coding:
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3 changes: 1 addition & 2 deletions units/XES0102/XES0102_unit.bp
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Expand Up @@ -163,9 +163,8 @@ UnitBlueprint{
SelectionSizeZ = 1.3,
SelectionThickness = 0.31,
CollisionOffsetY = -0.25,
CollisionOffsetZ = 0.1,
SizeX = 0.6,
SizeY = 0.65,
SizeY = 0.8,
SizeZ = 2,
StrategicIconName = "icon_ship2_antinavy",
StrategicIconSortPriority = 165,
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