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Uosioz projectile count: 5*3 --> 2*2
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Basilisk3 authored Feb 11, 2024
1 parent 2596632 commit ff4c865
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Showing 2 changed files with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ SANHeavyCavitationTorpedo01 = ClassProjectile(SHeavyCavitationTorpedo) {
local velocity = 10

-- Create projectiles in a dispersal pattern
local numProjectiles = 3
local numProjectiles = 2
local angle = (2*math.pi) / numProjectiles
local angleInitial = RandomFloat(0, angle)

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4 changes: 2 additions & 2 deletions units/XSA0204/XSA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ UnitBlueprint{
AutoInitiateAttackCommand = true,
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
Damage = 150,
Damage = 375,
DamageType = "Normal",
DisplayName = "Cavitation Cluster Torpedo",
FireTargetLayerCapsTable = {
Expand All @@ -226,7 +226,7 @@ UnitBlueprint{
MaxRadius = 42,
MinRadius = 4,
MuzzleSalvoDelay = 0.1,
MuzzleSalvoSize = 5,
MuzzleSalvoSize = 2,
MuzzleVelocity = 0,
ProjectileId = "/projectiles/SANHeavyCavitationTorpedo01/SANHeavyCavitationTorpedo01_proj.bp",
ProjectileLifetime = 20,
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