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Fixes reagent grinder juicing. Again. #12034
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Fixes reagent grinder juicing. Again. #12034
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This is the third pr.
This needs to be unit tested, seeing as this has been merged two times already testing evidence kinda isnt enough.
This PR should include a unit test for processing an input into an output for grinders, testing that the grinder:
- Accepts the item(vegetable or fruit, whichever example grown food you want to use)
- Activates when used (proccall the machine if the mob using it is not doable)
- The output reagent, x, is between a minimum and maximum number
FUCK I FORGOT TO UNDO THE COMPILE OPTIONS |
I was about to make a new issue but then i saw #12028 My issue was with putting watermelon slices and juicing it didn't return any watermelon juice just some reagents like water and nutriment, i assume this solves it? |
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Looks fine
@XeonMations I am now unable to juice berries, I put the berries in the grinder and press juice, and get nothing. |
@XeonMations YOU DID THIS |
About The Pull Request
Turns out juice_typepaths were all lists instead of the proper datums they were supposed to be after #11994. Oops. This fixes that.
Fixes #12028
Also adds a reagent_grinder unit test to check that they are working correctly.
Why It's Good For The Game
You should be able to juice a banana.
Testing Photographs and Procedure
Screenshots&Videos
2024-12-14.14-26-50.mp4
Changelog
🆑 XeonMations
fix: You can now juice things once more in a reagent grinder.
/:cl: