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Automatic changelog compile [ci skip]
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ss13-beebot committed Dec 27, 2024
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22 changes: 22 additions & 0 deletions html/changelog.html
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Expand Up @@ -66,6 +66,28 @@ <h3 class="author">Bokkiewokkie updated:</h3>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Space tiles on midround-created overmap zlevels should behave normally again.</li>
<li class="bugfix">Foam no longer persists infinitely when combined with hulljuice / firefoam (diminishing returns)</li>
<li class="balance">Cooking Oil contact damage is now lower / more reasonable (I consider that one a bug for reasons I am not going into detail on)</li>
<li class="bugfix">Love potions do not work on knpcs. (They feel no love)</li>
<li class="bugfix">Several repair sources that bypassed the point of no return no longer do so.</li>
<li class="bugfix">Several AI-related overmap checks should now be more sane (especially not being weird if not on an overmap).</li>
<li class="bugfix">AIs no longer die if the exosuit that is being remote controlled is destroyed. They flash-sever the connection instead. (Assuming core exists and you used a beacon, not the malf override)</li>
<li class="balance">To balance out AIs no longer immediately dying if they do not disconnect from a mech early, they now take 33% of maximum integrity in feedback damage if forcibly disconnected from a mech (via destruction). This should preserve at least some involvement in making the decision to disconnect.</li>
<li class="bugfix">AI camera networks should behave a LOT better while remote controlling mechs, ESPECIALLY when taking them to other z levels, fixing a plethora of related bugs (mostly related to static, equipment usage, and so on).</li>
<li class="bugfix">You can no longer set ships to autopilot which never were AI controlled in the first place.</li>
<li class="bugfix">Sabres & Fighters can't buy things from stations anymore (Do it from a big ship instead)</li>
<li class="bugfix">You cannot make Sabres / Fighters within another small craft. Use your time more wisely.</li>
<li class="bugfix">The astrometrics sensors no longer pierce bluespace into other sectors (You'll have to be there to scan those)</li>
<li class="bugfix">Pool ladders can no longer be built infinitely because somebody forgot their doafter mistrust.</li>
<li class="code_imp">Reworked a bunch of NAC code, especially around linkages, bad typing, unsafe stuff.. and so on.</li>
<li class="bugfix">NAC cores no longer preserve linkage when unanchored.</li>
<li class="bugfix">NAC machines no longer preserve linkage when unanchored (at least most of them).</li>
<li class="bugfix">NAC machines can no longer be single-tile stacked (and work) (at least most of them).</li>
<li class="bugfix">NAC machines can no longer be multilinked to several NACs (at least most of them).</li>
<li class="bugfix">NAC machines should now behave better when being destroyed (code-wise).</li>
<li class="tweak">NAC cores now tell you what is wrong during linkage.</li>
<li class="tweak">A bunch of maps had their munitions cores changed due to the retyping of them I did because their type was very very bad.</li>
<li class="code_imp">take_quadrant_damage doesn't discard damage anymore if the ship has no quadrants (and just goes directly to take_damage)</li>
</ul>
<h3 class="author">Various TG coders from multiple PRs (AnturK, Thunder12345, Fikou, Y0SH1M4S73R, Ryll/Shaps, MrStonedOne, LemonInTheDark, ninjanomnom) - port by EvilDragonfiend updated:</h3>
<ul class="changes bgimages16">
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44 changes: 44 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -2215,6 +2215,50 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
DeltaFire15:
- bugfix: Space tiles on midround-created overmap zlevels should behave normally
again.
- bugfix: Foam no longer persists infinitely when combined with hulljuice / firefoam
(diminishing returns)
- balance: Cooking Oil contact damage is now lower / more reasonable (I consider
that one a bug for reasons I am not going into detail on)
- bugfix: Love potions do not work on knpcs. (They feel no love)
- bugfix: Several repair sources that bypassed the point of no return no longer
do so.
- bugfix: Several AI-related overmap checks should now be more sane (especially
not being weird if not on an overmap).
- bugfix: AIs no longer die if the exosuit that is being remote controlled is destroyed.
They flash-sever the connection instead. (Assuming core exists and you used
a beacon, not the malf override)
- balance: To balance out AIs no longer immediately dying if they do not disconnect
from a mech early, they now take 33% of maximum integrity in feedback damage
if forcibly disconnected from a mech (via destruction). This should preserve
at least some involvement in making the decision to disconnect.
- bugfix: AI camera networks should behave a LOT better while remote controlling
mechs, ESPECIALLY when taking them to other z levels, fixing a plethora of related
bugs (mostly related to static, equipment usage, and so on).
- bugfix: You can no longer set ships to autopilot which never were AI controlled
in the first place.
- bugfix: Sabres & Fighters can't buy things from stations anymore (Do it from a
big ship instead)
- bugfix: You cannot make Sabres / Fighters within another small craft. Use your
time more wisely.
- bugfix: The astrometrics sensors no longer pierce bluespace into other sectors
(You'll have to be there to scan those)
- bugfix: Pool ladders can no longer be built infinitely because somebody forgot
their doafter mistrust.
- code_imp: Reworked a bunch of NAC code, especially around linkages, bad typing,
unsafe stuff.. and so on.
- bugfix: NAC cores no longer preserve linkage when unanchored.
- bugfix: NAC machines no longer preserve linkage when unanchored (at least most
of them).
- bugfix: NAC machines can no longer be single-tile stacked (and work) (at least
most of them).
- bugfix: NAC machines can no longer be multilinked to several NACs (at least most
of them).
- bugfix: NAC machines should now behave better when being destroyed (code-wise).
- tweak: NAC cores now tell you what is wrong during linkage.
- tweak: A bunch of maps had their munitions cores changed due to the retyping of
them I did because their type was very very bad.
- code_imp: take_quadrant_damage doesn't discard damage anymore if the ship has
no quadrants (and just goes directly to take_damage)
? Various TG coders from multiple PRs (AnturK, Thunder12345, Fikou, Y0SH1M4S73R,
Ryll/Shaps, MrStonedOne, LemonInTheDark, ninjanomnom) - port by EvilDragonfiend
: - bugfix: Datums and lists used as keys in assoc lists are now linked in vv
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47 changes: 0 additions & 47 deletions html/changelogs/AutoChangeLog-pr-2726.yml

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