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Merge branch 'master' of github.com:BennyQBD/3DEngineCpp
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BennyQBD committed May 30, 2014
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Expand Up @@ -8,7 +8,7 @@ It's like the 3D Game Engine, except in C++
- [GLEW](http://glew.sourceforge.net/)
- [SDL2](http://www.libsdl.org/)
- [ASSIMP](http://assimp.sourceforge.net/)
- BUILD TOOLCHAIN
- BUILD TOOLCHAIN (Can be any one of the following, doesn't need to be all of them)
- Linux
- make, gcc, g++ ( Install with your package manager )
- [CodeBlocks](http://www.codeblocks.org/)
Expand All @@ -35,13 +35,15 @@ brew install cmake glew sdl2 assimp
Open a Terminal and run:
```Shell
# install dependencies

./Unix-Build.sh [Build Target, Debug or Release (Optional)] [Any arguments for CMake (Optional)]

#For instance, you can use the CMake argument -G "Xcode" to generate an Xcode project during build,
#or you can use -G "CodeBlocks - Unix Makefiles" to generate a CodeBlocks Project.
#See http://www.cmake.org/ for more details about CMake arguments
```

###Windows/MinGW###
###Windows###
- Run "Windows-GenVisualStudioProject.bat"
- Go to the build folder, and open 3DEngineCpp.sln with Visual Studio 2012 or newer (For older versions of Visual Studio, use manual build instructions)
- Right click on the 3DEngineCpp project, and select "Set as start up project"
Expand Down Expand Up @@ -79,3 +81,11 @@ cd build
cmake -G "Visual Studio 12" ../
# open the generated SLN file (or cbp file if using CodeBlocks) and build!
```
- Copy the DLLs in /lib/_bin/ to /build/Debug/ and /build/Release/
- In Visual Studio, set the Startup project to 3DEngineCpp
- Move the res folder into the build folder
- Run

##Additional Credits##
- [@mxaddict](https://github.com/mxaddict) for setting up the awesome CMake build system
- Everyone who's created or contributed to issues and pull requests, which make the project better!

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