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* - Added basic Replay Tab and Window (WIP) - Added new gui helper element CustomListBoxIntMultiple for multiple selections - Improved Console filters by excluding by event types with CustomListBoxIntMultiple now - Minor code improvements * - Added new custom dropdown selection for multiple players -Added filtering by players to console events -Some minor improvements * Added Reset Buttons to custom list boxes selections Removed EVENT_NONE Minor changes * improved console looks * -filter event types the same as player filter -minor changes to console looks * - Fixed console height - Fixed IsInGame call in gui-helper function - Added some groundwork for replay handling - Added proper filter elements for replay window * - Commented out Replay window for main merge
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,10 @@ | ||
#pragma once | ||
#include <vector> | ||
#include <imgui/imgui.h> | ||
#include "utility.h" | ||
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bool CustomListBoxInt(const char* label, int* value, const std::vector<const char*> list, float width = 225.f, ImGuiComboFlags flags = ImGuiComboFlags_None); | ||
bool CustomListBoxIntMultiple(const char* label, std::vector<std::pair<const char*, bool>>* list, float width, bool resetButton = true, ImGuiComboFlags flags = ImGuiComboFlags_None); | ||
bool CustomListBoxPlayerSelectionMultiple(const char* label, std::vector<std::pair<PlayerSelection, bool>>* list, float width, bool resetButton = true, ImGuiComboFlags flags = ImGuiComboFlags_None); | ||
bool SteppedSliderFloat(const char* label, float* v, float v_min, float v_max, float v_step, const char* format, ImGuiSliderFlags flags); | ||
bool HotKey(uint8_t& key); |
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