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- Code imported on this commit is take from TFS and is therefore under the same license as TFS, GPL. It's an exclusion from other code added by myself for being under the new license, MIT.
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95 changes: 95 additions & 0 deletions
95
data/scripts/eventcallbacks/player/default_onGainExperience.lua
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Original file line number | Diff line number | Diff line change |
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local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) | ||
soulCondition:setTicks(4 * 60 * 1000) | ||
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) | ||
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local function useStamina(player) | ||
local staminaMinutes = player:getStamina() | ||
if staminaMinutes == 0 then | ||
return | ||
end | ||
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local playerId = player:getId() | ||
if not nextUseStaminaTime[playerId] then | ||
nextUseStaminaTime[playerId] = 0 | ||
end | ||
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local currentTime = os.time() | ||
local timePassed = currentTime - nextUseStaminaTime[playerId] | ||
if timePassed <= 0 then | ||
return | ||
end | ||
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if timePassed > 60 then | ||
if staminaMinutes > 2 then | ||
staminaMinutes = staminaMinutes - 2 | ||
else | ||
staminaMinutes = 0 | ||
end | ||
nextUseStaminaTime[playerId] = currentTime + 120 | ||
else | ||
staminaMinutes = staminaMinutes - 1 | ||
nextUseStaminaTime[playerId] = currentTime + 60 | ||
end | ||
player:setStamina(staminaMinutes) | ||
end | ||
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local default = EventCallback | ||
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function default.onGainExperience(player, source, exp, rawExp, sendText) | ||
if not source or source:isPlayer() then | ||
return exp | ||
end | ||
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local level = player:getLevel() | ||
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-- Soul regeneration | ||
local vocation = player:getVocation() | ||
if player:getSoul() < vocation:getMaxSoul() and exp >= level then | ||
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) | ||
player:addCondition(soulCondition) | ||
end | ||
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-- Apply experience stage multiplier | ||
exp = exp * Game.getExperienceStage(level) | ||
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-- Apply low level bonus | ||
exp = exp * (1 + player:calculateLowLevelBonus(level) / 100) | ||
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-- Stamina modifier | ||
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then | ||
useStamina(player) | ||
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local staminaMinutes = player:getStamina() | ||
if staminaMinutes > 2340 and player:isPremium() then | ||
exp = exp * 1.5 | ||
elseif staminaMinutes <= 840 then | ||
exp = exp * 0.5 | ||
end | ||
end | ||
return exp | ||
end | ||
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default:register() | ||
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-- For this event, we use the trigger index math.huge so that this event is called last, thus ensuring that the | ||
-- experience message is sent to the client with the correct value. | ||
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local message = EventCallback | ||
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function message.onGainExperience(player, source, exp, rawExp, sendText) | ||
if sendText and exp ~= 0 then | ||
local pos = player:getPosition() | ||
local expString = exp .. (exp ~= 1 and " experience points." or " experience point.") | ||
player:sendTextMessage(MESSAGE_EXPERIENCE, "You gained " .. expString, pos, exp, TEXTCOLOR_WHITE_EXP) | ||
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local spectators = Game.getSpectators(pos, false, true) | ||
for _, spectator in ipairs(spectators) do | ||
if spectator ~= player then | ||
spectator:sendTextMessage(MESSAGE_EXPERIENCE_OTHERS, player:getName() .. " gained " .. expString) | ||
end | ||
end | ||
end | ||
return exp | ||
end | ||
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message:register(math.huge) |
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