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Filters

Ali 'SupaHam' M edited this page Jan 15, 2018 · 1 revision

INCOMPLETE DOCUMENTATION

Filters! They let you specify criteria to follow.

With filters, Blur can enable a much more personal experience for the player. Be it, the time of day they may spawn at a position. Whether they have a certain amount of kills. Maybe a random chance? And so much more!

The following code block demonstrates how filters are used to control where players are allowed to spawn.

modules:
  Teams:
    teams:
    - id: 'red'
  Spawns:
    spawns:
    - red-spawns:
        filter: team-red

The property filter in this context is expecting a filter, or reference to one. In this case, we reference the team-red filter - which is automatically generated by the Teams module to reference all players on team id red.

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