A set of modules explaining how the rust programming language works and how it may be different from other languages within a given module
Please feel free to contribute with separate modules that you feel are helpful or explain a key concept well!!
If contributing, Please use the established scheme of creating a separate .rs/.env/ cargo.toml/ file and calling it from main.
Please also use friendly variable names that make sense (try harder than simply using "foo-bar" everywhere) by using variable names
that mirror a similar analogy that really drives the point home
- please comment a summary of code
- please comment datatypes, borrows, and ownership quirks
- Please comment the flow of code if giving an extensive example with multiple modules.
- Please comment definitions of unique struct/enum types
If giving an error handling explanation, Please include the error code and the working(compiling) version of the code
As always, thank you for your contributions~