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Edit pile cleanup: Deck tags, first pass: folder 'a', part 4 #6492

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2 changes: 1 addition & 1 deletion forge-gui/res/cardsfolder/a/awakening_zone.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,6 @@ ManaCost:2 G
Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You
DeckHas:Ability$Token
DeckHints:Type$Eldrazi
DeckHas:Ability$Mana.Colorless|Token
Oracle:At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 changes: 1 addition & 1 deletion forge-gui/res/cardsfolder/a/axgard_artisan.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,6 @@ Types:Creature Dwarf Artificer
PT:2/1
T:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | FirstTime$ True | Execute$ TrigToken | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You
DeckHas:Ability$Token
DeckHints:Ability$Counters
DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure
Oracle:Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 changes: 1 addition & 1 deletion forge-gui/res/cardsfolder/a/aya_of_alexandria.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,5 +6,5 @@ K:Menace
K:Lifelink
T:Mode$ DamageDone | ValidSource$ Creature.Historic+YouCtrl | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
SVar:TrigToken:DB$ Token | TokenScript$ b_1_1_assassin_menace
DeckHas:Ability$Token
DeckHas:Ability$LifeGain|Token
Oracle:Menace, lifelink\nWhenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,8 @@ A:AB$ DealDamage | Cost$ T Sac<1/Creature.Other;Artifact.Other/another creature
SVar:DBGainLife:DB$ GainLife | LifeAmount$ X
SVar:X:Sacrificed$CardManaCost
A:AB$ SetState | Cost$ 5 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform NICKNAME. Activate only as a sorcery.
DeckHas:Ability$Sacrifice|LifeGain
DeckHas:Ability$Sacrifice|LifeGain|Graveyard
DeckHints:Type$Artifact
AlternateMode:DoubleFaced
Oracle:{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.\n{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)

Expand All @@ -20,5 +21,4 @@ PT:4/4
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
SVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact.YouOwn,Creature.YouOwn | TgtPrompt$ Select up to one target artifact or creature from your graveyard | TargetMin$ 0 | TargetMax$ 1 | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | AtEOT$ Exile
DeckHas:Ability$Sacrifice|Graveyard
Oracle:At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
3 changes: 2 additions & 1 deletion forge-gui/res/cardsfolder/a/azlask_the_swelling_scourge.txt
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ SVar:TrigExperience:DB$ PutCounter | Defined$ You | CounterType$ Experience | Co
A:AB$ PumpAll | Cost$ W U B R G | ValidCards$ Creature.YouCtrl | NumAtt$ X | NumDef$ X | SubAbility$ DBPumpAll | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Scion.YouCtrl,Spawn.YouCtrl | KW$ Annihilator:1 & Indestructible | SpellDescription$ Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
SVar:X:Count$YourCountersExperience
DeckHas:Ability$Counters
DeckHints:Ability$Counters|Proliferate & Type$Eldrazi
DeckNeeds:Type$Scion|Spawn
DeckHints:Type$Eldrazi
Oracle:Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.\n{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
2 changes: 2 additions & 0 deletions forge-gui/res/cardsfolder/a/azors_elocutors.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,4 +9,6 @@ SVar:TalkedEnough:Count$CardCounters.FILIBUSTER
T:Mode$ DamageDone | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ RemoveCounter | TriggerDescription$ Whenever a source deals damage to you, remove a filibuster counter from CARDNAME.
SVar:RemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ FILIBUSTER | CounterNum$ 1
SVar:AIEvaluationModifier:30
DeckHas:Ability$Counters
DeckHints:Ability$Counters|Proliferate
Oracle:At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.\nWhenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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