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Rework regions to use SportBukkit math features, implement point regions #3

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@iEli2tyree011 and @Pablete1234

If you guys could check this out ad tell me what you think, I want this.

A big part of this is implementing the point regions. Based on docs, there seems to really be two types of point regions, and they are broken up accordingly.

I also tweaked some of the util classes.

coords = Vectors.getCoordinates(maxValue);
if (coords == null || coords.size() != 2) {
coords = Numbers.parseCoordinates(maxValue);
if (coords == null || coords[2] != 2) {
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Should be coords.length != 2, not coords[2] != 2

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