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Artificers and Gun Updates #104

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merged 1 commit into from
Dec 15, 2024

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Lhars
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@Lhars Lhars commented Dec 14, 2024

About The Pull Request

Reworks the Artificer's Stats and Skill Spread

  • Removes Axe Skill
  • Adds Firearms (level 3)
  • Replaces Strength +1 with Perception +1

Makes the Runelock's reload speed and misfire chance be based off of engineering rather then firearms
Makes lead bullets and rune spheres require engineering rather then smithing to create
Makes an alternate way of crafting a powder pouch using the engineering skill (To be expanded upon later)
Some .dme organization

Why It's Good For The Game

Roles should be able to preform their duties without grinding. At the moment, artificer's are the only ones able to create guns (as they use engineering) but alchemy and smithing (which artificers do not get) to create gunpowder and bullets required to use them. Rather then give Artificer these skills, we've changed the crafting requirements for these items to be engineering.
We've also included the firearms skill to the artificer's toolkit because if the blacksmith can be a master weapon user, why can't the artificer shoot their own guns?

@TheGreatKitsune TheGreatKitsune merged commit cb1ce31 into CausticCove:main Dec 15, 2024
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2 participants