Reactive extensions to Cocoa frameworks, built on top of ReactiveSwift.
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](#carthage) [![CocoaPods compatible](https://img.shields.io/cocoapods/v/ReactiveCocoa.svg)](#cocoapods) [![GitHub release](https://img.shields.io/github/release/ReactiveCocoa/ReactiveCocoa.svg)](https://github.com/ReactiveCocoa/ReactiveCocoa/releases) ![Swift 3.0.x](https://img.shields.io/badge/Swift-3.0.x-orange.svg) ![platforms](https://img.shields.io/badge/platforms-iOS%20%7C%20OS%20X%20%7C%20watchOS%20%7C%20tvOS%20-lightgrey.svg)
ReactiveSwift offers composable, declarative and flexible primitives that are built around the grand concept of streams of values over time. These primitives can be used to uniformly represent common Cocoa and generic programming patterns that are fundamentally an act of observation.
For more information about the core primitives, see ReactiveSwift.
ReactiveCocoa wraps various aspects of Cocoa frameworks with the declarative ReactiveSwift primitives.
-
UI Bindings
UI components expose
BindingTarget
s, which accept bindings from any kind of streams of values via the<~
operator.// Bind the `name` property of `person` to the text value of an `UILabel`. nameLabel.reactive.text <~ person.name
Note: You'll need to import ReactiveSwift as well to make use of the
<~
operator. -
Controls and User Interactions
Interactive UI components expose
Signal
s for control events and updates in the control value upon user interactions.A selected set of controls provide a convenience, expressive binding API for
Action
s.// Update `allowsCookies` whenever the toggle is flipped. preferences.allowsCookies <~ toggle.reactive.isOnValues // Compute live character counts from the continuous stream of user initiated // changes in the text. textField.reactive.continuousTextValues.map { $0.characters.count } // Trigger `commit` whenever the button is pressed. button.reactive.pressed = CocoaAction(viewModel.commit)
-
Declarative Objective-C Dynamism
Create signals that are sourced by intercepting Objective-C objects, e.g. method call interception and object deinitialization.
// Notify after every time `viewWillAppear(_:)` is called. let appearing = viewController.reactive.trigger(for: #selector(UIViewController.viewWillAppear(_:))) // Observe the lifetime of `object`. object.reactive.lifetime.ended.observeCompleted(doCleanup)
-
Expressive, Safe Key Path Observation
Establish key-value observations in the form of
SignalProducer
s andDynamicProperty
s, and enjoy the inherited composability.// A producer that sends the current value of `keyPath`, followed by // subsequent changes. // // Terminate the KVO observation if the lifetime of `self` ends. let producer = object.reactive.values(forKeyPath: #keyPath(key)) .take(during: self.reactive.lifetime) // A parameterized property that represents the supplied key path of the // wrapped object. It holds a weak reference to the wrapped object. let property = DynamicProperty<String>(object: person, keyPath: #keyPath(person.name))
But there are still more to be discovered and introduced. Read our in-code documentations and release notes to find out more.
ReactiveCocoa supports macOS 10.9+, iOS 8.0+, watchOS 2.0+, and tvOS 9.0+.
If you use Carthage to manage your dependencies, simply add
ReactiveCocoa to your Cartfile
:
github "ReactiveCocoa/ReactiveCocoa" ~> 5.0
If you use Carthage to build your dependencies, make sure you have added ReactiveCocoa.framework
, ReactiveSwift.framework
, and Result.framework
to the "Linked Frameworks and Libraries" section of your target, and have included them in your Carthage framework copying build phase.
If you use CocoaPods to manage your dependencies, simply add
ReactiveCocoa to your Podfile
:
pod 'ReactiveCocoa', '~> 5.0.0'
- Add the ReactiveCocoa repository as a submodule of your application’s repository.
- Run
git submodule update --init --recursive
from within the ReactiveCocoa folder. - Drag and drop
ReactiveCocoa.xcodeproj
,Carthage/Checkouts/ReactiveSwift/ReactiveSwift.xcodeproj
, andCarthage/Checkouts/Result/Result.xcodeproj
into your application’s Xcode project or workspace. - On the “General” tab of your application target’s settings, add
ReactiveCocoa.framework
,ReactiveSwift.framework
, andResult.framework
to the “Embedded Binaries” section. - If your application target does not contain Swift code at all, you should also
set the
EMBEDDED_CONTENT_CONTAINS_SWIFT
build setting to “Yes”.
If you need any help, please visit our GitHub issues or Stack Overflow. Feel free to file an issue if you do not manage to find any solution from the archives.
It targets Swift 3.1.x and ReactiveSwift 2.0. The estimated schedule is Spring 2017.
Since ReactiveSwift 2.0 would contain breaking changes, the public API of ReactiveCocoa is considered breaking too.
As resilience would be enforced in Swift 4.0, it is important for us to have a clean and steady API to start with. The expectation is to have the API reviewing to be concluded in ReactiveCocoa 6.0, before we move on to ReactiveSwift 3.0 and Swift 4.0. Any contribution to help realising this goal is welcomed.
It targets Swift 4.0.x and ReactiveSwift 3.0. The estimated schedule is late 2017.
The release may contain breaking changes due to changes in ReactiveSwift 3.0.
ReactiveCocoa 7.0 would focus on three main goals:
- Swift 4.0 Resilience
- Migration to ReactiveSwift 3.0
- Support new features introduced to AppKit, UIKit and Swift.